Trust me on this, one cannot paint that kind of stuff convincingly if there is no good mass definition to hold it up. Thats the reason why yours look like they are "sharpied on" - its just a thin black make-up line on yours, because you assumed that, since it deep, it must be black. But on the reference you are looking at,…
Thanks for all the replies guys. Merging the hairs into the head slipped my mind, I'll take care of that and try pushing and pulling some of those darks. I intentionally avoided dark edges, I think what is actually the problem is not the darkest darks not being dark enough, but the 'light' darks not being light enough. We…
Will you be printing in color? I might be better to get a separate printer and scanner if you are just going to be printing off black and white documents. Laser printer are much cheaper and more reliable in the long term compared to inkjet.
Max hair isn't really designed to work that way, I don't think there is an option to change the orientation of each hair/node, so I think that's about as far as it will let you go. You might have better luck using "object painter" to place feathers, that way the pivot point of each feather object will have a pivot point in…
Most of the time all of the splash screens are noise to most gamers, they can't tell you which is the publisher or the actual developer. Just like the paramount logo is noise to you. People buy games because they like the game or they buy into the marketing, not really the developer. I get what you're saying sell the…
Honestly no. Zremesher is getting really close to being good enough for animation, but there's still going to be some spots where you have to manually work out the topology. If you're doing something for hard surface you *might* be able to get away with having decimated geo, but if that object is going to be moving and…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Concept design of a cyborg. Personal project. Modeled in Maya Textured in Metalness\Roughness pipeline with Substance Painter. Realtime render with Marmoset
Thanks @_Hofsta_ I feel every one should expose themselves online and offline too, it really helps in a lot of different ways. I like the mythological feel on your portfolio, the art noveau is not something I see everyday within a CG artist gallery. ~ Last night I took some time to push the painting of one of the drawings…