I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
I remember this type of color bar for zbrush and wondered why it wasn't the default especially since it adds "cleanliness" to the u.i. for me, especially when customizing the u.i. for your needs.This (from whomever posted it 10 or so years ago, is the bar i am speaking of but it wasn't as long/big, still fine if that is…
Hi @Taka007 would you happen to be willing to share the STL above with Jack Sparrow holding the compass? My son loves that one but I'm not sure if you ever actually published it...
I made a space battle animation years ago that got alot of views on youtube. I always wanted to make a sequel, but life got in the way. Here's a preview of the mock up animation. I'm going to have some dogfight action at the beginning, then pan down to the surface of the rusty battleship where cannons are being rolled out…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…
UPDATE 5-6-22: A kind Polygcounter informed me I'm not looking for a "3D Artist" as much as I am an "Expert hard surface modeler." Changing that to see if it helps connect me with the right artists. Warning: I am a complete n00b at hiring 3D freelancers. Expect many stupid questions from my end. I'm a scifi novelist…
This is one of those rare moments when I search for an obscure technical problem bugging me, and immediately find a thread with others who feel the same way. I made an oak tree in Blender for my game enviroment, tested it out in Unity with a basic leaf/wins shader and liked the results. Then I decided to try SpeedTree for…