Started work on a new sci-fi scene for a bit of fun and practice with UE4. I am creating a deep space mining ship 'Selene' and firstly i am making the living quarters hallway. This area will contain a briefing table and around this will contain crew lockers, their space suits and ways of assembling their suits in the area.…
For some reason I haven't tried the snap hotkeys while splitting. Does X (snap to grid work too)? This could allow you to keep "contrain to edges" unchecked always.
Senior Web Engineer - AJAX Are you a JavaScript, Ajax, and DHTML guru? Do you have a passion and talent for engineering dynamic web features for games, social networks, and e-commerce sites? We are merging online games with the web and mobile in a way that has never been done before! Become a part of the best independent…
Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Production Artist-Shockwave Do you have the talent to create visual assets that are compelling to our audiences using a combination of user generated content and other media? Can you effectively navigate between the tools Photoshop and Illustrator seamlessly and with deft and expertise? Can you manage multiple art…
Hey guys I love zbrush I mean who doesn't? I wanted to share some techniques I taught myself that could help you also in your workflow! I will write in explanation when I have time for now I will like to introduce: Nufftalon Presents Creating Custom Alphas In Illustrator, Using Zbrush Shadowbox, and Match Maker to create…
Hey folks. I've been thinking for a while now about how I can learn and grow as an environment artist, specifically about listening to what others say about my work and how that influences the direction I take. I would like to, if people are interested work with members on this forum in an artistic social experiment to…
Hello! This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames! Until now I mainly worked on realistic to hyper realistic environments but I thought Ill try something new and go for a BotW inspired look. Im still early in the process of creating this scene. I decided…
Hi! I'd say this is expected behavior with a smooth shaded mesh. Increase its resolution and/or use a normal map baked from a high poly to compensate for the lowpolys shading, depending what your goal is with the model. What matters in the end is that it holds up in the final render. You could check out models with similar…
Your goal is to make the model look as good as it can within a memory constraint and as efficiently as possible. So, if mirroring and overlapping parts of the models UV's means you can get the resolution you need from a smaller texture, that is more efficient, right? If the model needs a mix of tiling textures and some…