Hi fellow Polycounters! I've decided to participate in my first ever online modeling competition with Game Artisans' Final Fantasy Tribute. (I couldn't even resist, I'd always wanted to do a bust sculpt of Edea since I learned Zbrush!) But I want feedback from Polycounters even moreso than the GA clan! So obviously, my…
So I've been having a discourse with a Bearkub and few people about this idea, and it goes somewhat like this: We change "challenges" to competitions, with a 1st prize fished out from the streets of Tokyo (by yours truly) on a monthly basis, and sent to the lucky so and so. The competitions would run in a similar vein to…
Good afternoon everyone! I tried posting last night and apparently it failed, so here we go! I am entering this contest on two fronts. I am going to do everything from original concept to animation. I know it's going to be rough, but I care not. I'm ready to make a statement. I will use this post and frequently update this…
Hello polycounters ! I'm Olenka, a 3D environment/character artist graduated a few months ago. I'm actually searching for remote job opportunities, as I live in the middle of nowhere ! I mostly love doing stylized and coloured stuff, but I also love more dark projects. I'll do everything I can to provide you good qualities…
Afternoon 'Polycount Army'! I have spent the last couple of weeks traveling around to a couple of Universities here in the UK breaking down some of my work and going over some tips and advice for getting into the industry. Well, I'm done with that now and I thought this stuff *might* be useful to share with you folks. I am…
The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
Hmmmm this is probably something that should have been mentioned earlier to give people an opportunity to arrange or change their Emails.. I think the Polycount Emails are a main address for some people.. I am looking forward to see what PC will look like.. Ive been associated with the site for close to 8 years.. Suspense…
Hi, We have released our game and have contracted a professional translator for Russian. That is the first job we have hired and we have no idea how to check if this is a good job or not. If this is right we know we can thrust for next jobs. Can someone read it in Russian and tell us if this make any sense? It is related…
Hey there, welcome to 3D art! It's very difficult and has loooooots to learn, but keep at it. While I don't have time to mentor anybody myself, I can give you a tip. Join communities! Instead of giving money to one person, you can have a ton of experts in with diverse specialties who can give you direction. I learned so…
Hi I did consider asking this on the Autodesk forum, but then realised Polycount would probably be better as the folk on the Fusion forums don't understand the game modelling workflows used. Is it possible to export a model out of Fusion into another package so it's in quads? I've read varying things such as 'you can…