What according to you should be the number of triangles in models and assets for the environment? Is the present day times, you have to pay attention to the number (of course within the limits reason). If so, what limits should oscillate? I would add that I mean the third-person game.
Hello every one my name is mihir shah & and I am looking for freelancing work in Environment Modeling, texture & rigging , for both games & moves. that a link http://www.miihirshah.com/home/ http://www.miihirshah.com/home/index.php?cID=82 my email in is miihirshah@gmail.com thanks a lot
Hey everyone, I'm making this forest environment. Hope the idea of the scene is easily conveyed. A biker who's climbed up a hill and set up his tent amidst nature, in search for Inner Peace :) Your opinions, suggestions and critiques are most valuable to me to improve this scene.
Like the Thread is called. I'm currently a Environment/Level Artist at Schell Games, but am looking for some part time freelance work to keep me busy. Website is www.cdc3d.com
what is sad is that this has become known as a "professional" Environment when objectively miss management poor direction, termination and inexperience is anything but. I think it can be easy to lose motivation in a unprofessional professional environment. this sort of a job just put in the hours while you look for another.
Hi all, I recently got interested in creating some environmental pieces for my portfolio (mainly because the ones from Resident Evil 4 just blew me away!) My question is, in a game such as Resident Evil 4, what would the guess-timate poly/vert count be for an area? If thats too much to fathom, what about just a single hut?…
A couple of years back, game-artist.net had a challenge called "Cornered", which was fun to work on. The point was to make an environment out of "2 walls, 1 floor, 1 centerpiece prop and as many secondary props as you like". I started doing a similar scene 2 days ago, loosely based on this picture. I'm not gonna go for an…
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
Hello! My name is Pontus Ullbors and im looking for some feedback on my porfolio which i just got up and running: www.ullbors.com Don't know if it's kinda wierd to just have environments and handpainted textures. But thats what i enjoy doing the most and hopefully what i'll get to work with when(if) i get a job :) C&C…