Well, with any camera there is going to be perspective and distortion. Just like when you view a box ... it tapers off into the distance. Well, there are just some shapes that 'seemed' to be what I was intending to create, but once I viewed the mesh in the front and side orthographic viewports, I realized that the shapes I…
Why is it when a series of whatever is made into anime its perfectly fine but when a westerner intends to make an asian piece western - is it questioned? If this were done by an asian person I think it would be okay again. Just a note; I don't think its the texture of what I'm seeing.. the centre line on the yellow of the…
the second one is top notch for early on in zbrushing bits. The eyes need some love, i think. Unless he's intended to have two very swollen black eyes? =) hehe. You just seem to have a lot of smaller detail on that beard and noodling around the helmet, but no small wrinkles or anything similar on what appears to be a…
Just going to repost this here, from the same Facebook thread...it doesn't have as nice of a format as above: I've got a few pet peeves about the industry, and I think a few are relevant to what you're talking about. I hate it when people blame "production" as if it's a floating entity not related to the project. When…
Hello! I am working on a character that is intended to be a portfolio piece once finished and I thought I would make a thread about it to get some feedback. Once finished it will be a game ready character. This is the original concept by Bjorn Hurri - https://www.artstation.com/bjornhurri My reference sheet This is my…
Hi all, I am wondering if anyone can shed some light ( no pun intended ) on why I am getting these strange white lines in my scene. The enclosed images show a pretty high bake with what I am talking about. The mesh density is pretty high so I know its not that. There are no overlapping UV's so its not that. I am little…
:)Hey guys, I did this quick sculpt, a day or so of work. I'd be interested in some C&C if you guys dont mind. This is basically what the title of the thread suggests: A young squire who wants to go on big adventures but isn't ready for it. I might have to revise some proportions. I intend to drop this guy in Marmo. He's…
Whew, don't have nearly as much free time as I did over the summer which sucks because I haven't gotten so much time to work on this thing. Here's what I've got so far: Almost done with the HP, There are a few interior details I want to add before going on to the LP. I intend to make this game-ready along with the interior…
well, since my texturing stinks worse than rhino ass... here is what im currently working on... its still in its early stages. but i intend to learn as much as i can. if anyone wants to do paintovers, feel free =] flats: i took MoP's advice in using smaller texture sizes, and trying to squeeze out as much detail as i can,…
Hey guys! I'm working on a modern gunsmith's workshop for a school project but I've hit a roadblock: I don't know how to efficiently model a locker with holes in it that you can see through. I've attached some images of two different types of grating that I'm trying to model. Any insight would be awesome! The mesh is…