Subdivision sketch: No. Really, it's all the same. In some ways angular shape intersections are just curved intersections without curves and curved shape intersections are just angular intersections without corners. Both curved and square shapes can be joined to curved surfaces using the same basic loop routing strategies.…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
You could look for web based node editors. Like this one for WebGL shaders https://nme.babylonjs.com/#UPFJUT#2 It's a bit difficult to use on a small device though, so you should try forcing your browser into desktop mode, to override mobile layout limits.
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Nice that there are DVD's now. :) Less slogging through Nvidia tech docs and MSDN and taking apart other peoples code to find what actually works. Also the packages here don't seem to show anything in my version of UDK, what release are you gents up to? Further: I built up a functional oren-nayar model. And I learned to be…
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
So now I am a bit confused...What custom Per-Pixel Reflection map node are you reffing too? Is this something that you wrote in HLSL? Can you try and explain what your end result is and maybe we can come up with a solution / work around.
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…