Hi guys! About a year ago I made a tutorial about photogrammetry (the one you can get in my signature). Since then it has been downloaded countless times, and I'm super happy about that! At the time it did mostly focus on tileable textures, which I used to do a lot. However it has been more than a year and I have learned…
Hey guys So Sky Parlor Studios is beginning work on a new project that we'll hopefully complete soon. Since it's a start up company and everyone is just out of college except our producer, a lot of final decisions goes through him obviously. This project, however, is the first one where as lead artist, I'll be completely…
What to Create Two (2) pieces, one movement cycle animation and one animation of your choice from the options below. * Movement cycle - this usually consists of a Run or Walk cycle, but if you have other ideas on how a character/champion could move, feel free to use your creative genius here and show us how else a…
Updated my portfolio with some of the real-time models I've been making with the Khronos Group for the glTF open standard. https://ericchadwick.com/gltf/
An update to this: Thank you so much for all your responses. After countless trials and errors, these are the export settings that work for me. I'm exporting an Editable Poly as .fbx 2020 with these settings, and it never triangulates now. If I change the FBX version, it sometimes works and sometimes doesn't. If I change…
In unreal's case you have the source code and you can mess with it with no legal issues. If you have the ability then you can fix anything. Epic lean pretty heavily on the community to fix engine issues and you're free to submit fixes to their github for consideration This thread is moany as hell but it's mostly here so I…
Hello Guys! *UPDATE* Just to update! We are live! As lobo had placed up. We are so thrilled to finally be able to show somethings with everyone! Every day we have a team of people working to get things done for this. There is so much excitment on the project that it makes me thrilled to be a part of such an awesome team!…
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…