Thanks! Do you mean both the star trek models (Khan and Ro Laren?) With paprika I'll like to try an update to the geometry at some point, I could set those aside as I work on them. Not sure if chibi logan's weaknesses have to do with detail, its built in the nendoroid style so they usually lack detail. The main issue is…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
I'd thought I'd let you guys know how it worked out. I got the arttest to see if I could match their artstyle, but kindly informed them that I was kinda against offering the source files. ( at least not without compensation.) They understood that fortunately, and I got the general impression that they wanted to hire me and…
So UE3 need the xNormal normal maps with swizzle coords as x|-y|z? Or do you mean you have to invert the green channel in Photoshop to see it well in the xNormal viewer? Curious! I bet that'0s because it uses the texture coordinate origin at top-left or uses Z world axis pointing to up! Remember, I can change some thing if…
Meaningless is an excellent pop album that if you like his soundtrack work, you'll definitely enjoy it. Jon Brion is as brilliant live as he is in the studio, which is great because he performs every friday night in a bar in LA. So if you're in LA, you can get tickets or try and show up to get a seat at the bar (show up 30…
Doesn't Maya run in openGL? ATI has never considered openGL a top priority I remember when I was doing support for NeverWinter Nights we had tons of problems with ATI cards especially the 9800pro's. Because of this I have never been a big fan of ATI. I honestly think the issue is not with maya or its setting but with ATI…
Hey, me again. after finding out how to get good results with displacement map I wanted to start a new project, a rendering project. check these pics out, what you are seeing is the problem I get when I apply a normal map to my model. I get the same problem when I apply a displacement map. I get this problem around the…
I´m going to push this thread because i had to do a chain for a client :) . My setup is basically a curve with a number of nulls placed evenly. These nulls have a curve constraint which gets manipulated by an expression + offset value to control the movement with a control object. Then i created a second set of nulls.…
Yea, like Rick said, just start doing it in your spare time, test it out. I did it for years before going to school and getting a job, so spending the money was fine for me, I knew I liked it. Just test it out some and see if it is right for you. If it is you may find you can learn by practice on your own and get good…
hey Brice, basically, we recently finished Overlord II, and for the next project I'm assigned to do some researching (along with the help of one of our programmers) into 'new' shader techniques in current gen games. But since our propietary tools don't have a lot of sophisticated shaders yet, they asked me to make a…