Hi Guys, I'm new to polycount, and would be great to get some honest and creative feedback on a sword I've created for Kunkka. Feedback on the whole item is welcome but primarily the color of the straps has been giving me a headache. Ive added some quick variations. Would love to know what you guys think. Cheers Everyone.…
hi guys, Just wondering as to why either of my submissions aren't showing up when searched in the workshop. Even tried filtering by hero,weapon and searched all the pages but couldnt find it. Plus the unique visitors, rating and other stats also stopped updating.. Is is possible that the items were removed from the…
Hi I was trying to work with envelpes etc with a skyrim imported skeleton but it's pretty hard due to the fact that the skeleton is messed up after import ... here is how it looks looke like the bones are all rotated around but if I rotte back the skinned or rigged items will deform badly ... is there a way to get a proper…
This is from a cursory look from the models. I have questions that you need to answer if you want to be working on a production team for games. 1) Can you texture these items to a production quality level? 2) Can you make bakeable high poly models? 3) Can you render these in a game engine?
Is this for rendering inside 3ds Max? Or is it going to exported to a game engine? I'd suggest using an Excel spreadsheet for keeping track of which items get which materials, and coding up a Maxscript to assign them. http://www.scriptspot.com/search/apachesolr_search/material assign…
Oh god switchings hard man. I tried to switch from blender to maya. Cant model diddly in maya. I think ill only use it for jiggle boning. Mayas so easy to use for me it takes maybe an hour to finish easy items now. maya...more like days.
I've got a new problem where any items using the skin shader are super-bright suddenly. Also, my specular sensitivity is through the roof. I've gotta knock it down to almost zero to get anything but 100%. I recently updated to the latest Nvidia drivers, so I'm guessing that is the issue...
Im using 3ds Max for the modelling, export to .obj & .fbx and used xnormal for the baking. Meanwile I redid the UV, adding the new arm two the base texture sheet and avoided middle-seams. Anyone knows a trick how to add decals to mirrored items without getting mirrored decals/text?
Hairworks likely won't be built in since its such a specialized piece of middleware. There is some documentation on getting unreal's sourcecode here https://docs.unrealengine.com/latest/INT/GettingStarted/DownloadingUnrealEngine/ However do realize that if you're not familiar with building projects from source, and…
Thanks guys! I think i'm just gonna stick with a single more powerful card for now, going to go with : http://www.newegg.com/Product/Product.aspx?Item=N82E16814125462&cm_re=Gigabyte_GeForce_GTX_770-_-14-125-462-_-Product for now at least. Anyone else use a GTX 770 or have any thoughts on the setup?