Yes, I'll try do more detail within the base once I start putting finishing touches on things. Decals on the walls, wires and lightswitches and the like. I think I'll need to play a bit more of the game and see how crytek did some of their own details around the place. here's a bit of progress on the forest river part of…
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Thanks for your feedback. I will add some shadow to the ground with photoshops, it does look kind of flat. Yeah some of the props are redundant now, i will clean them up if i use the scene again. For the jets i want to try and replicate the pose when i play AC6 when using the thruster to dash short distances and not…
Sry for not replying sooner, I didn't see your comment until now and wish I had, I didn't mean to leave you stewing. The tone of your response makes it seem as though I've very much missed the mark on something here worth learning more about. I hope to find the time to learn more about it soon. Based on the comments I've…
A big thing that comes to mind when I am feeling this way or other people feel this way is to ask yourself: what is the goal of this piece, what are you hoping to learn or improve upon? Answering that will give you some sense of direction. The more detailed the answer, the more you will have a goal to work towards that…
In painter > filters > material finishes. These are sometimes part of the pre made materials inside Painter, these will always show seams unless UV seams fall in more logical places. (example: apply material finish on chest armour plates https://www.youtube.com/watch?v=ueC2qGzWrgQ&t=1276s that wont show seams) As for your…
Thank you for your feedback! I have actually spent some time redoing lights and stuff, In particular I made them a bit cooler in temperature, as I felt they were too "dry" before. I also put together a sharpening filter in a Post-process material that, rather surprisingly, I think really helps. Put together a bench and…
New stuff ! :) Some earth textures, lava, dry earth and muddy rocky textures. I used a specular map for the last two texture just to give the water some readability, otherwise the reste is 100% diffuse only as usual. I still spend a lot of time to do these, overall I feel like I'm improving on a few things so it's going in…