I don’t know how realistic or how detailed you plan to make this, but here’s some additional texture and structure reference I carpeted at the US Midway.
Lighting, rendering, texturing C&C: Pictures help (me&you) and make it easier but here if you had not referenced some helmets before hand it might help you get a visual goal to have in mind before finalizing and posting a piece(next time): helmet ref lighting and look , this kind of looks like what i think you had in mind,…
Hi there! Here's one of my last personal proyect, in this case more realistic than the wizard's house: a detective office. I used it to get expertise in Unreal. Feel free to comment/criticize. Cheers!
Happy New Year 2020 :) Realtime Jeep Cherokee vehicle for AAA Games. Realistic textured with sports look. Please visit us, www.kroftlestudios.com Small Turnaround Clip,. https://youtu.be/2sG8Ol8gseU
One look at this scene and you can tell it is miniatures. No question. But why is that? The lighting and texturing is quite realistic. Is it something to do with the scale? Or camera? Or simply the unrealistic cleanliness of the road and other surfaces?
Hey, would you guys help me out with the female face. I'm trying to make it hyper-realistic. FYI, haven't started the ear yet. I'd appreciate the help :)
Hello Guys I attempted to make a Realistic scene Inspired by the work of koooolalala in Unreal 4. I was curious to see what can I do with Unity 5 and his new GI.
Going for simmilar proportions to the original tf2 model but a more realistic/dirty feel in terms of detail and textures. Here's the base mesh and his grenade/shovel Also started sculpting the cloth. Crits pls. :)
Hello, everyone, could someone provide me with a link to an image of a model that has "perfect" retopo of a full figure (realistic, preferably female)? This model will be used for gaming and will need to be animated with full motions. thanks in advance!