Thanks Ben, that link gave me a few cool tips. Unfortunately due to time constrains I had to severely cut back on objects in this project, we're starting 4 new courses soon and weeks will be packed. But these few buildings should def be finished! Still to add: More wooden boards and corrugated metal paneling all over. More…
Idk, perhaps its just the willpower to do other things cuts out sometime after sunset, and the urge to do art takes over...either that or its sleeping while awake...woohoo. Glad to see its not only me who doesn't feel like getting around to art things until everyone else is asleep... I didn't do anything 3D all day, just…
I was disapointed that the big daddies were just 'guys'. I wanted them to be something more mysterious. In the storyline, there are hints at them being sea-based creatures - the noise they make is very whale-like, and some of the concepts (in the 'art of pdf') showed them having tentacles and such. All through the game I…
Take the 'big plan' approach to the next level and paint solid colors and values on everything before focusing on the head or shoulder pad. Every color and value works in contrast to the next one next to it - you are setting yourself up for troubles by focusing only on one are at a time. I'd recommend reading on the art of…
[ QUOTE ] For the love of God, why do all animators on PC RPGS seem to think that a convincing idle pose is stood straight up with an even weight on both sides of the hips with arms perfectly straight down? Who the fuck ever stands like that? [/ QUOTE ] BiPed does. And for whatever reason they don't think past the default…
Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…
Feedback - something like digital gloves between the fight night wording before repetition might've helped, it looks cluttered to me if nothing is added. i do not like the texturing on the serving bars top/bottom, idk what could be done, it could be the repetition, but the textures themself doesn't draw me to the bar. if i…
idk if its this messed up but get a good profile view on the sculpt/gamemesh line it up somehow with the original side profile photo and double check this. My 1st and only time with hair / joker, was tough indeed, hear good things about xgenhair and all those other hair guide things, did mine manually though. i lined it up…
Wow great work we should do this in ark dev. kit and port it over ? i know it seems like a copyright copy and paste but it makes sense in the long run Idk id just like to see the survival aspect in a Horror simulation ? and it doesn't seem like copy and paste but Devs you know them ?? you put alot of hard work into this…
Definitely useful advice here,, I guess having all my old work on a pdf would be more efficient than having them on a google drive, I feel a bit dumb for not realising this in the first place But I do have a question though, related to your second point. I've never actually seen a job posting for a prop artist. Not in…