Pretty much the exact same situation happened at my school. If they tell you outright, it has to be a short animation, and not a portifolio reel, that is ridiculous and you need to prove to them that it IS a cohesive piece that works for the project. In my case I told the instructors I wanted to do a series of portifolio…
The knight to the fire dude is from back when dominance war 3 was first starting up. He's probably the result of to many ideas trying to be crammed into one place. None of those are finished and I don't plan on finishing them. But I can always use a good critique. The fish guy I see what you mean, basically you have a…
I went to EB and the guy tried to give me this story about how EA didn't even make enough copies of the CE for all the pre-orders and he told me none of them had it (for 360). So I bought the regular edition. Then I walked across the parking lot to Wal-Mart and got the last CE copy. The weirdest part of this story is that…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
Looking really good but you made some mistakes with color there Its a little complicated, but you put this cold blue in, which is kinda fine , but it makes it all a bit too much if you take the red lights in on the character alone. The character itself is alright in that regard tho, but the weapon is really off. You cannot…
I would suggest applying a skin-colored material to the current model, and put it in the renderer of choice. Before texturing. To see how it actually performs. This should be done periodically during sculpting, not at the end.
Make your UVs NON-Squared (1:2 oder 2:1). After laying out your NON-Squared UVs, stretch the NON-UV Layout to full 0-1 UV Space. So that you have stretched UVs. I import then to Substance Painter and Bake. After exporting your Bakes you can make them in Photoshop 50% in Height or Width and you have your non-stretched…
I'm currently trying to skin an alien death tentacle, and I dont know if I'm going about this the wrong way, but heres what I've done so far, followed by the problem I'm having:- -Created the main body of the tentacle -Unwrapped it -Created a lethal "barb" which can be extended from the "mouth" of the tentacle (a seperate…
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…