I don't know if you are familiar with Blender. I just mention it because it is totally free. I found a hacked workflow which isn't very elegant but works. 1. Create all of your solid color layers as rgba .png 2. Stack the textures in Blender in the same material. Set render mode in 3d window to "glsl" and material set to…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Here is a test demo for the robot switching game mechanic, and some basic obstacles for testing. https://www.youtube.com/watch?v=t5Y0dBFTTlg But since I made it so that one button switches possessing the robot and the point of view, and one button only switches the point of view, the controls don't feel intuitive. So I may…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
IC.Shape 2.0 beta 12 released - 2010.08.13 Fixes* Select Span Action for shortcut association didn't work any more because of a block of testing code slipped into the released version. What was new in beta 11 - 2010.08.07 Fixes* Edit Poly Modifier didn't support most of the tools any more because of a mishandled case in…
I think most things can be solved with MZP it just needs some time to research and test, but it is certainly powerful and the easiest way to install scripts when used with the drag and drop way. From my expierence I would suggest triggering a maxscript file that actually takes care of the installation simply because the…
I think the overall feel of the piece is great. My main irk is the face though, give that some mega attention - as its what viewers look at first and for the longest time. At the minute it looks like youve used an anime bash mesh or something, so give it some love. I'd advise looking at her makeup, she could do with…
All you need to do is take a photograph of the place you're going to do the work, from the angle you want it to be viewed, then draw on top of the photo and transform the drawing into a square shape (easy with photoshop, there's probably a traditional method of doing it which takes longer though). I saw the E3 Gears of War…
well i have three edges to curve snap to, which seems to me more than enough freedom to stay in same surface normal while getting to the mid-point. well i guess you define the word "easy" differently than me. and, what you consider as "human" might be a lumpy pile of shit with tons of anatomical and aesthetic flaws to me.…
Well have been working like mad on this guy and I think it is progressing nicely so far. Still a lot to do yet though and very limited amount of time to get it done. To do yet; For the base mesh I need to finish modeling the steam punk computer he is hooked into and Stitch in the eyepiece to the main mesh to make it…