Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
There's not really much you can do about it unfortunately. Pretty much any job you look at will have hundreds of people applying within hours of the job ad being posted so you wont be getting away from that even if you change careers. AI is threatening all fields so there's no getting away from that either unless you want…
1) Use Artstation 2) get out the pruning shears and get rid of 80% of it. Sounds brutal, but your 2D stuff isn't super amazing and seems more like filler than dope hotness that will net you a job. If it's not your passion or strong suit, ditch it. storyboards, illustrations etc etc, just get rid of it, its not helping you.…
Hi scgstudio, thanks for the reply. I've since fixed the bevel and been progressing and finding new problems with the whole technique. I have a general understanding of face/vertex normals I just can't seem to put it all together properly right now. I've been using automatic and manual scripts on top (but this seems…
No problem @ozaffer One thing that caught my eye was your mention of utilizing the -1 scale trick. You'll find that in using that method, once you freeze transforms you'll end up with a model that is inside out. This has to do with display settings applied at the shapenode level. You might find this link valuable:…
i got my degree back in september and within 2 weeks of graduating, i had a job. Those two events happening had nothing to do with each other. The job was at Shadows In Darkness/Darkside Games (an outsourcing studio), where i still currently work. I had done my internship for school at the same studio but that was mostly…
Nice work man. About your gradient stuff, I thought I'd share something I just did as I thought your process for the outcome was a little long so here is a quickie, hope It helps. 0. You got your Model loaded up in Max, maya, this probably works with your application of choice you just have to know your app. 1. Make a…
Thanks for the run-down Malcolm, that's good information and interesting points. I hadn't considered the memory-in-application thing, since I'm a character/weapon/item guy at work I tend to deal with scenes that only contain a few textures (a bunch of 1k - 2k diffuse, normal, spec etc) so texture memory and load time is…
I'm talking about basic CG lighting techniques nothing advanced and not really engine specific, if it happens to apply to engines or other applications, then great. I came to the conclusion that omni lights are less efficient at casting shadows after doing quite a bit of test renders in 3Ds Max on big scenes. Lets be clear…