I'm working on a massive mod, all by myself, it's nothing special, but I'm using it to get more than acquainted with Cryengine and develop a good, solid workflow. I basically started this thread because I am new to very new to 3d, and somewhat of a noob. I have been doing 3d for about four months now and would really like…
April WIP [Dmitrys Fanart] Disclaimer: I do not have intentions (at least in this forum of course) in sculpting certain private parts Dmitrys would be known to add to females. I honestly decided to do this in my journey to go through trial-and-error and have a cumulative experiential learning in 3D that won’t end up biting…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
Actually what you have modelled so far has much more of the characteristics of an AKM than an AK47 (the buttstock is from an AKM, so is the slanted muzzle break), so I'd say just stick with it and make an AKM instead (AKMs are also much more common than AK47). But of course the decision is yours. For comparison: AK type…
what pior and eq said makes sense. all this new tech will improve things, just like it did before, but there will be no revolution here. Sculpting is pretty much perfect for creative modelling, how the data is stored (voxels or mesh) is secondary to the modelling process itself, or the tools "shaping" stuff. Imo the…
The UVWs have quite a bit of room available for use. It's generally a better idea to place UVs right next to each other. Sometimes rotating them a bit or using some Tetris logic to fit them as tightly as possible is required. For the UVWs, the scale should never be rectangles. It should always be perfect squares. The way…
Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Hi, we are a group of developers currently looking for 3D modelers to provide art for our upcoming game "Project Ascension", as well as a 3D animator to provide character animations. About the game The setting takes place in the future, on a planet currently in the process of being terraformed when an AI uprising cause a…
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Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of
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