Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…
I've been commissioned to do a simple bust of an anthropomorphic wolf character. This is the character sheet that was given to me. These are my main references for the head right now. And this is what I have so far. I've never tried making anything anthro before so I'm definitely open to advice. The mouth will probably be…
Hey Polycount, Having a little difficulty working with hair, haven't done it for sometime. First time I have worked on a proper female bust so be nice to know what you guys think :)
done with this bust study. I wanted to putsch myself a bit and do one of my favorite characters from a show called Vikins. I still need lots of practice to get the likeness. Feedback is always welcome :)
I'm trying to get better both at sculpting faces (in this case a rather stylized/cartoonish) and to get better renders out of Zbrush. Please give your input both of the bust itself but also of the render quality.