First off, good job for having the courage to put yourself in the public spotlight. I think your idea is great and production value looks good. Now you've got two big challenges: Consistency and Promotion. You will need to schedule a steady stream of videos to release and stick to it! If you are looking to produce daily…
Can't do better than Jon's articles. Just sharing a tips from my freelancing experience. -don't work for free unless you actually want to (like joining a mod team); demand 50% upfront or in thirds; I'd just do the invoicing for full payment after completion if I trust the other party -Guys offering gigs are usually small…
Welcome! Good plan living as close to work as possible and sticking with the west side, nothing worse than commuting across the bridges. The east side is where fun goes to grow old and have kids. The north end (where I live) is where fun goes to die... But if you're going to buy a house or condo you're looking at a…
Yes, ofcourse, it's a gross exaggeration. I didn't mean ONE giant studio per se but rather fewer and bigger studios than we have today working on bigger titles. Having 5 or 6 studios work on single title such as Black Ops 2 or Assassins Creed isn't uncommon for the top publishers anymore. I think we'll see more studios…
Those leaf and branch planes have a lot of transparent pixels. For a portfolio piece that's probably not a big deal. In a real game scenario the frame rate could drop way below 30. If you add complex shaders for characters and level assets, particles for explosions and guns, then any additional delays on CPU (physics, AI,…
I think my PS2 drive is fucked. I unlocked the San Francisco city, and was cruising around. Then the world couldn't stream in and I was driving on an invisible highway, along with all the cars around me. Then the music skipped, and the game froze for a good two minutes. I threw my controller around for a bit (because I had…
Cool stuff, I love the art style. Those screenshots look great. I wish the advert showed some proper gameplay though. I was a big fan of Settlers back in the day, I played Settlers 1 and 2 to death, got Settlers 3 and 4 too but decided after those I wasn't gonna get any more of the games, since they were becoming less and…
"The first time the men entered the pit, the beasts retreated as far into the shadows as their chains would reach. Spears pierced the darkness and blood ebbed back into the light. Only three survived. The second time they entered the pit the wounded beasts tried to fight back. Only two survived. The third time they entered…
@vlad515 Glad to have you on board! Awesome work, you really nailed all the shapes of the spotlight and the optimization is well handled! You also lit the prop really well in your renders, I struggle with that something fierce but you killed it. Some things to consider for the next prop you tackle: * Your materials are…
The questions are very context specific. There are different answers for a open world game to a top-down dungeon crawler to a closed circuit racing game and so on. What i would do is open up some free projects/games that have editor access and take a look at those. There are a few SDKs or mod kits on epics store and you…