{Important Stuff Below The Picture} ( Picture from VinceHardy.com) Intro Hi! I'm T.F, a Game 3D Artist. This is a little guide (explanations) on what do you need to know about Linux for Art & Game Development ! Basically as I grew tired of MS Win10 for different reason's like the poor resource management usage which is…
Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
As others have point out, I'd remove the 2d and photography stuff. They are not working in your favor. Unless you can make something cool they can use as concept art or inspiration or for setting the mood of the level/dungeon/scene. AND then you create the whole envo according to your concept, THAT would be cool. Same with…
Really nice work so far. I like all the detail everywhere, it's almost too busy yet it gives a very rich feel to the set. The rug on the stairs needs a ending trim/edge to it at the bottom, right now it sort of ends in the middle of a texture tile and doesn't look quite right. Don't forget to punch up the contrast in your…
I'm starting the environment by making it all "high poly" first, then later I will clone everything and "optimize" the cloned meshes down to "low poly" details. This way, not only am I planning to bake the high poly details onto the low poly meshes, but it works for me to think 90% - 99% creative (as oppose to technical)…
Nice work so far man! I really like where this is going but I somehow feel like it's lacking something. I'd probably start thinking about - initial focal point - Interesting ceiling shapes/detail - floors need designated areas for walk ways, specific flooring for lounge areas - Find the "Look" you want for one area, then…
Finished! Thank you again Polycount :thumbup: I'm happy with the results :) . The ground was the most difficult thing to texture. In the end I used Substance Painter to simply blend 4 different concretes together. I'm also happy with how the lighting turned out in the end. At first it was too dark without much GI, and was…
Well... first off, spell your own website correctly. wordpress, not worldpress. Even better, post a link next time. https://artofsirius.wordpress.com/ Anyhow, consider using Images instead of video... I don't see any animation on your folio yet. You could take multiple screenshots from different angles instead. or a GIF or…
Thanks everyone. Hey thats really cool, I was looking for a way to do that! ended up sticking in my own environment cylinder but it didnt work very well because I couldnt set it to unlit. I agree with the others that the presentation isnt very interesting, I wanted to add broken pieces to the ends of the scifi tunnel and…
Sadly I am unable to edit the Maxis assets anymore since those are property of EA now and I no longer have the source files. But I've gone ahead and lowered their post to the near end. The game had unique shaders so it was very stylized. The glow map actually functioned as a sort of Opacity map as well (well, opacity only…