That's the tank track I'm deling with. It's part of a model I intend serve the purpose of a world decoration (not going to be animated, it would just stay still somewhere) but I got stuck in this part. Low poly version of this track have 28K tris, together with main body it have 120K tris what is quite too big. I did read…
Hi guys. I hope this is the right place to post this thread. Well I am still in my mission to learn new stuff and this time I am curious on the best way to recreate some specific details of the Ralph Goings Quartet painting. I intend to level up my skills and challenge myself and recreate this painting using mainly…
Hello fellow Polycounters So I'm learning Substance Designer right now and I love it. I'm really focusing all my energy on it at the moment to really get the basics down. Recently I've been asking myself those questions about "Shouldn't I model something as well? To keep practicing.." "Shouldn't I sculpt in ZBrush as…
I sent out most of my job applications to a variety of companies what will be one week ago tomorrow... I got a call from someone from gamerecruiter.com unrelated to that (actually he saw my freelance post in the forums here and was interested), which will be a good opportunity when he gets back to me on Thursday, but I'm…
Hello, I had a question on how to rotate generators in substance painter 2. I currently have 2 walls that meet to a corner and there is a plain stone material on it. I noticed that SP2 has a Brick generator, so I put the brick generator on a fill layer, set it to height only so it looks like I have stone bricks now in the…
Hi I have run into a problem that is taking me a while to figure out. I have created a complex vehicle, and need to rotate some bones on the model when I press a input button. I haven't made any animations, and I just use the mesh as a skeletal rig when I import it. I have attached a test image of what I'm trying to do. I…
Well I've always had a love for hand painted textures but never had a real go at it myself. So, how am I doing? Here's my first work in progress, its a 2048 x 2048 4-way tiling wood texture (Exciting I know.) Painted in Krita with its awesome Wrap mode enabled. I'm not sure about my value range, I've tried to keep it muted…
yes I am having fun tuning the stuff now on the nif anf with the f5 key I can preview faster so I dont have to waste time reloading all the levels .... altough I am getting an error about the lightining I dunno what that means ... for reference I looked at how they made the Ice to see the "parallax" texture and the…