Had been very enthusiastic about megascan materials , company bought the subscription, I tried for quite a while and ended up hardly using them at all. Cover too small spans. Looking either instantly too repeating or otherwise too flat and characterless . Never right balance and extremely hard to tweak. Very few nice…
Also it would greatly speed up your baking to use a GPU accelerated baker, like Toolbag https://marmoset.co/toolbag/baking/ or Knald https://www.knaldtech.com/knald/ or Substance https://helpx.adobe.com/substance-3d-bake/features/gpu-raytracing.html. As far as I know Xnormal doesn’t use the GPU, it’s only a CPU baker,…
This is even more of a problem now that 2024 max version doesn't seem to support (legacy) standard scanline materials anymore. (which is the material that works with substance ID baking). even 2020 and beyond doesn't offer the material but you can import a scene that has it and it will exist. 2024 straight up replaces it…
Hey, cool to see you're going to pick up substance painter. The texture you have on the wall is really cool so far. There are some more complex ways to layer materials so you can have the cement on the outside, then paint a mask to reveal the brick underneath but that's maybe a bit advanced for now. If you're just picking…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
Alright boys and girls I am about to embark on my first real project, i'm looking forward to getting started and would love your feedback with this as I want to use this project to make some serious strides forward so. I am going to recreate the halfway fortress from Dark Souls 3, it is a fantastic looking area and one…