Hmm two weeks is not a long time! I hope you won't just take the existing scene and replace assets with more up-to-date ones. That scene will need a lot of extra love! Shame you guys won't have burning zombies and Gregori standing in the doorway, they really made that scene.
Same here, can't wait to see more assets! The variation in the scene is very interesting despite the fact that the scene is low poly. Very good job. The only thing i don't understand much is the position of the statue in the scene. but i guess its more a showcase rather than a finished stuff.
The lighting in the night scenes seems odd to me. its mostly little pools of light around lamps or other light sources, and it seems to downplay things that would be major sources of ambient light. I'd expect a bigger contribution from the fires in the ww2 scenes and the surrounding buildings and pool in the rooftop scene.
That's very odd that it's happening even if you're only darkening the scene with a post process effect. Just to be sure we're talking about the same thing, you should light your scene like it's afternoon or something, then create a post process volume that darkens the scene to make it look like night time.
Something's corrupted. Theres a couple of things you can try. Run "Optimise Scene" from the File. This gets rid of all the unnecessary nodes and things from your scene and will often get rid of anything nasty with it. If this doesn't solve the problem, try creating a new scene and merging the old one into it.
@Eric Chadwick - I dreamed I was being chased by a giant angry block of cheese, quite similar really :) @sacboi - I can't remember that much, but I came from Unreal Tournament forums originally I definitely remember the quake Skins era but was never really in that scene. Helped make 3 Unreal Mods, 2 of which were published…
Hi guys, I stared my adventure with UDK yesterday. I wanted to create a scene that will look like Rage-ish pump station on the desert. A bit like Mad Max :) I used stock UDK meshes, maybe later I'll make some own meshes, we'll see :) This is an outdoor scene, in my plan there will be a second scene (indoor -…
I have a scene in mind. Well... two different scenes. Not sure exactly which way it'll go. One involves a bigger scene where the wall kinda blends into a foresty section with trees breaking up the concrete ground, and the other is my original idea of just a simple wall with a lost kitty poster, with said kitty sitting…
I came up with this project because I needed something to do during this summer. The idea consists in two parts, the first one is to make the concept art for it with a friend and to get very clear what we want to achieve, while the second part is the main 3D part about modeling and texturing and composing the scene. The…
I really like the materials you've done for this scene. One lacking in the scene is the lighting. May I suggest you bring down the intensity on the outside lighting to get the lighting from lamps stand out, I think it would add to the scene look and atmosphere. Great work so far! Cheers!