Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision. It works with only 3ds Max 2011 and 3ds max 2012 (x86 and x64). Here are some of the benefits you get: If a 3d model you buy online has its modifier stack collapsed it is almost useless, you cant edit, unwrap,…
Hey guys, so this is my first question. I've been a lurker for a while, I figured it's about time I get serious about getting help at becoming a better 3D Artist, so here it goes :) I'm working on a project right now and I need to use FBX objects as static meshes in UDK, the January 2011-2012 version. Right now I'm having…
Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
Hello everyone! Long time Polycount followers here, I hope this is the right category to post something like this ;) We're running a new contest for our upcoming game and we would love to get your take. I should point out that we are not looking for actual game assets, all entries must be submitted in image form. The…
So the first ever MolyJam just concluded. Was anyone at any of the events or been taking a look at all the results? http://www.whatwouldmolydeux.com/archive.php