Hey all! Complete beginner to Maya here- I recently began a Digital Tutors subscription in an attempt to start creating some of my own Dota items in the workshop. For anyone who has been through this process before as a beginner, which Maya tutorials have been the best for laying the foundation? I have completed the…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
Main responsibilities: design of 3D models for video games and mentoring junior team members. Requirements: * Min. 5 years of experience in modeling low- and high-poly objects * Ability to create textures for designed models * Creativity, artistic skills and sense * Knowledge of current trends in video game visual design *…
Please no more applications - Thank you. CROWBOX is looking for a beginner or advanced 3D Artist for our current strategy game ENDCIV. We are a small indie developer based in Germany and are looking for additional support to finalize the alpha version of our game. Location: Worldwide Duration: July till the end of 2015…
i seem to have introduced a problem when editing my zbrush configuration and standard-brush (simply toggled off 'dynamic' and oversaved the preset): the standard brush now behaves in a strange manner after the application has finished loading and i can see that in the brush palette some settings are indeed unusual and…
Hey All, I've seen threads comparing the duties of level designer and environment artist in games (http://www.polycount.com/forum/showthread.php?t=84713), but wanted to know whether an environment artist is qualified as well to work as a level designer, either right away or after working at a company for long enough. I am…
Ray mother fucking Harryhausen!!!!!! better rsvp NOW for this awesome engagement. WHEN: Thursday, April 20th Booksigning: 6pm Presentation: 7pm WHERE: Gnomon School of Visual Effects 1015 N. Cahuenga Bl. Hollywood, CA Ray Harryhausen has inspired so many careers, films and imaginations that it's easy to forget the hours…
Hello! I'm in my final year at University of Derby and we are creating a game as a team project for the next 12 weeks for one of our modules. The assignment is to create a 2-player co-operative game (at least a polished portion of it) based on the topic that has been set, which is "Escape". We are hoping to use this as a…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…