Hi, a newbie here. Don't think anyone cares about an introduction so I'll hop right on the question. :p I recently decided I'd try to get into modeling "seriously" (still as a hobby, but a serious one, compared to all these years of making planes with a texture from cgtextures slapped onto it lol), and am currently…
Hi, I am Serates the lead game developer of NoFix Development Studios. NoFix Development Studios is game development studio that focuses on producing free games for the public. Our current project is Eidolon 2 Corporate Shadows which will be a First Person Shooter with high-end graphics. Eidolon 2 Corporate Shadows takes…
I have a student that wants to create his portfolio in low poly prop modeling, anyone have a suggestion for him on what his webpage should look like? for a entry level position / Internship? Also I have a student that does character modeling, that would save me a post..LOL Thanks Everyone!!
Hi everyone. Recently I've been working on a body modelling assignment for university. It is the first time I have ever attempted to model a body and I was wondering whether you could please give me a bit of feedback. It's rather urgent, because it is due in on Friday (26th): Thank you very much.
I've been searching the web and asking around if there is a particular way to convert a current model type to .md2. Most people said no, but a friend of mine recently told me it was possible; that he did it back when he modelled for games. He doesn't remember how, but he said there's a program out there. Any ideas?
Hey! I have two models, created in 3ds max and textured in Quixel. One of them is an object, and the other one is environment. Can I somehow, using quixel or any different program (which allow me to put objects with quixeel textures) render those two models together? Thank you!
I have been speed modeling and I am interested to see what I can do in one hour. In addition, I will try to learn new techniques and new approaches to 3D modeling. I hope to get some suggestions and learn different 3D modeling workflow from others here on Polycount. I am just having a lot of fun with this idea. I will post…
I have narrowed down my max rendering problems to mesh density as when rendering my pc allways crashes when calculating the scene, plus if I try to subdivide in the viewport it crashes. This seems strange to me as I have an Intel pentium core 2 duo 2.13ghz with 3 gig ram now and sometimes it crashes with meshes exported…
I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
Hi Polycount, I am trying to work on my 3d skills. I haven't built many models, and this is my first post here. I wanted to post my WIP and get feedback from you all. I am using 3dsmax to model. So far he is 4,470 polygons. I don't know if that is a lot. I am making him for animation, not for a game engine. I have attached…