what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…
Looking great! One thing that jumped out to me in this is that your lights are looking really hot on the paneling of the side of the building, making it hard to see your textures, and making them appear too flat. I'm not sure what your lighting setup is, if there's a point or spot light on the house, but it might be worth…
/waves I am. I'm a Linux guy now. Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows. I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless. Nomad Sculpt…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Looks like flat geo with modeled shingles on the trim/edges. UE5.3 did add support for nanite displacement which needs r.Nanite.AllowTessellation=1 and r.Nanite.Tessellation=1 set in DefaultEngine.ini. Fortnite uses displacement baked into the models for their buildings.
http://www.dposoft.net/ if it's bad sectors.. Sounds like the tables are fucked up, partition data is probably the cause, bad sectors would do that. Grab a boot disc or cd with chkdsk on it, since it's FAT formatted you wont need ntfs dos support, run 'CHKDSK /R' and wait. That will flag bad sectors and move data to good…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
Hi all, I've been working on this small scene for a short while now. I wanted to work on it as a way to improve some of my weakest areas - namely, texturing and normal map generation, as well as serve as an "intro to UE4" for myself. I feel like I'm not making a lot of progress recently so I'm looking for some advice on…