Hello every one. My team and I are developing a game using UE4. All of the past character models I made for the game are all good, but the last three have had this problem: Every character rig I've imported has had the Scooby Doo arms ever since. It happens when we assign them the SK_Mannequin_PhysicsAsset. It's not a skin…
Thanks for the feedback! The pillar wasn't done in the last update. Here's a little update on the environment: I have set up a master material for everything using switch parameters:
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
I was introduced to Unity last year. Didn't delve too much into until this past month. Our latest game did not use any lights (all painted) ;) . For our upcoming update, we're playing around with Beast and light mapping. I've been testing on 2 levels the last 2 wks. I'm getting some pretty nice results especially through…
I am not talking about the specific way the ID bake should be generated (there are plenty of different ways to do it depending on the software) - I am talking about the fact that many artists don't even bother researching it at all, and then end up painting it manually in PS for hours as opposed to taking the 5 minutes…
Ive lived all over Canada and in the UK and have never had to give more then the usual first/last months rent and sometimes references. Legally I am not even sure if a landlord could ask you for pay stubs here. I have moved so much over the last 5-10 years, I wont even break a sweat over relocating In fact I really enjoy…
Heya, Just because "4K" (meaning 4096*4096 really) is a thing doesn't mean that using "4K textures" is necessarily enough to carry something like a full character on screen. If anything, conservative/old school techniques consisting of splitting sheets logically and tightly is very much current and will not become…
try making a character right now using what knowledge you possess currently. show off the character here and anywhere else, and ask people for critiques. If you see professionals saying the same critiques on your work more than once, that gives you keywords to search for. So the process is like this: - Do work - show it…
Yeah 4 years includes being in school. Don't worry about sounding too harsh. Any feedback is good feedback! I don't want to make excuses because I hate excuses. Just so you know where all this frustration has come from I, like most people, had no prior 3d experience when I signed up for these video game design courses. I…