http://movies.aol.com/movie_exclusive_the_chronicles_of_narnia i suggest getting the quicktime one.. it much bigger and you dont need to install the activex plugin .. it sht eview x-large trailer button check check it
Hello, just to report that the "learn" link button in the launch updater windows is broken (v2.2.2) it link to : http://quixel.se/hub/learn/ instead of http://quixel.se/tutorials/
Anyone know of free software that can be used to make a flash slideshow for a website? I'm looking to put 45 images into a slideshow with a "next/previous" button and all that good stuff.
Here ya go. It'll take the last command that Maya placed in the Recent Command List and let you assign a hotkey to it (via pressing enter/return in the textfield). The top menu bar text will let you know what that command is called before you assign a key, and a warning will pop up if you try to overwrite an existing…
It's pretty hard to test your app because of the severe limitations on texture size. If you must put a limitation on the program just add a water mark when users try to save a texture out but allow users to open any file size they want. While I'm curious about the program, I don't feel like spending time making 256…
hey josh. a few things i noticed. your unwrapping is wasteful. lots of examples of this. Your red arrow shooter has all these sides that could have been layed over each other in the unwrap. That thing could easily have been done to the same quality you have with one 512 texture. having two 1024 textures definitely wouldnt…
I look forward to trying these out. Substance Procedural Textures: This looks to be the most promising of the featured updates. I already work this way with standard procedural materials and bake them out as a base to start painting on. Having a more fully featured material that focuses on the things I normally duct tape…
No everything bakes correctly, except the shell that i marked it's being baked as if it's it between the buttons and the cylindrical object, even tho the UV's aren't overlapping
I believe you've applied it as an object space normal map, try unchecking that box. If it's not that try toggling Scale & Bias or in the Options button Srgb.