what is the best way to make a good unwrap of a character? Any tutorials or good example to show? I need that for a guy of my team. (www.cncreborn.net) Thx for your time.
Is it possible to cut fibermesh (for example with "TrimCurve" etc) but after that groom it again afterwards? the cutted fibermesh behave different when it was cutted... The goal is to achive something like that
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…