I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Paid Contract Work - Background Animations We are looking for a competent animator to take over on a task of animating 2D stages that are built in a 3D environment. A good example of this would be the old street fighter backgrounds or backgrounds in other side scrolling fighters. For an exact example of this method…
Hello everyone I was recently at a talk about games art and film and one of the things that came up or was asked was how creative can someone be when adapting something from history. An example that they gave was games like creative assembly rome total war and hellblade among others. One of the key things that was brought…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Just some quick thoughts. I would vary the size of the needles a little bit more. Try to make them shorter as they get closer to the end of the twigs; you should be able to do that automatically in Object Paint in Graphite Tools. I would probably make them slightly thicker, so they remain visible from further away.…
Not a bad start, you seem to have the basic principles laid down and ready to move forward. Its nice to see your early work going through the whole process of modelling, baking and texturing etc... Moving forward you could keep working on improving your skills and learning from mistakes. I recommend making something a…
You will have to tweak the maps to your liking of course. It won't look like in 3DO by just plugging in the maps at least not in Octane and probably not in Cycles as there is no really good preset (yet?). You can tweak the maps in photoshop or do it in cycles with a levels/brightness adjustment node. One way to get the…
Hi there again! First of all, @Earthyn has some really good points up there. One point that is not quite accurate is the pronouns: I am a woman and I use she/her pronouns. @sepxhan your UV map is looking good! Next time, are you able to take a screenshot of the UVs instead of taking a picture with your phone? It's kind of…
Give me some minutes and i will post a example ;) Edit: Here it goes: First thing to do is unwrap your mesh in a way that you can easily lay out your planks. Then use slideknit on your basemesh with a UV Scale value, so that it´s almost the same size(the resulting mesh will not be the same size, so play around with the…