Been watching a ton of Shane Olson on youtube lately and that guy rocks! This is one of the projects I've been working on while I watch his feed. It's still just a sculpt but I think i'll take it to final 'animation ready' level. Any tips/tricks are welcome :) Concept is by Bill Schwab
Alrighty then, after years of just making lowpoly models with basic very basic textures (I work for a mobile game company) and being too lazy to keep learning in my freetime (yes I know..), I thought it was time to finally take a proper crack at something that can go along for modern pc/console games. I thought it'd be…
Hey Guys, currently working on a Type 14 pistol. Will paint in the missing details into the normal map the oldschool way. Please rip this thing apart with critic lol
This is one of the supports For the building that I am in the process of creating. For one I feel it lacks something. My skills with Zbrush are little to terrible so please rip this one a good one (only way I can improve). Anyways would like some feedback
Hi, I'm working on this real-time character based on the concept Warweaver Zoraida by Tooth Wu https://www.artstation.com/artwork/bgz6Da Feedback is always welcome :)
I do the frequency updates in my X Hellbrush. I got the concept art from Romeck. I publish the processes below. In the blog, I want to document the stages of working on a character for a portfolio.
Hey everyone this is a model I started that I would like to take to completion but i want it to be done correctly take a look and let me know what you think and maybe some tips on how to make this mesh game ready and ready to export into zbrush. Thanks.