TLDR:: If you just get some turn around renders and post the images in the post, you'll get better feedback. Do studies, use real world reference and keep going. Also books. Hey, its a good start! The first bust has interesting shapes, add in some shoulders and start working on the shoulder girdle to see where it…
There will always be a drift in the average consumer's(gamer) perspective and that of the professional/insider. I dumped a questionnaire on here a while back, (Thank you to everyone who filled it out), then handed out one to public and then a set to those in my course. The gripes with what makes X Appealing was always…
Just chiming in to add some information : - You should avoid the 970 if you want to work at 4K with Substance Painter (1.x or 2.x). We did a lot of profiling on this GPU (I have one myself here at work) and it usually kills the performances as soon as you reach the last 500mb of VRam (which can happen quite fast on big…
TLDR: Any way in Maya (or, if not, Max) to have some kind of volumes modifying mesh components, so that I could replace the mesh later if needed with another very similar one, yet have these volume changes instantly applied? --- Full story: The status quo: The general workflow is that the client sends his highpolies with…
Hello Polycounters. Im Autocon, new to posting on the forums but having been reading all the great info many of you have been posting for a while. Student of Art Institute San Diego, CA and always trying to improve and heard geat things about comments given to classmates that always helped them improve so I thought I would…
Hey all, this is my portfolio as of now: https://ksheriff.artstation.com/ My current situation can be found here http://polycount.com/discussion/181949/new-year-new-approach , but the tldr version is that I'm looking for work, and I don't want to spend too much time unemployed. Right now, all of my other work is either…
Hello Summoners, To begin this topic, i would like to say this is my first attempt on a contest. I'm also very new to VFX in general as i've been really intrested in this only 2 weeks ago, i've been messing arround enough with all the tool that gave me Unity and decided it was time to work on something somewhat bigger. For…
It really is like trying to tame Gojira (Godzilla), it can't be done. You can only hope that your pesky human problems align with it's monstrous lumbering agenda. When those two things align, only half the city gets destroyed... * It's death by a thousand annoying little things but it's core issue is that the interface is…
Not to toot my own horn but my paintover had some explicit ideas that more than anything were trying to help you focus people's attention in a good way. Maybe it's just me but I really just want to see a meteor crashing into the ground and wrecking shit up. You've got the motion and anticipation going, but I still don't…
Alright, so I've been tweaking things here and there on the Highpoly, mainly the grip area, and any surface details I may have forgotten. Grip - Quick screen grab from Maya - Adjusted the scale of the flashlight, as well as the grip area to (hopefully) more accurately represent my reference. The Ejection port - This part…