Do you see result in realtime? Yes. How is it made is not important. Converting render effect to 3d mesh is one time 30 sec wait = no big deal. For me It`s like having a stable 60 fps in game with load times about 30 sec VS having 15 fps with instant load time :)
Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…
So this is what I've been working on for the past year and a half. Due out with the movie in May. And no, it's most definetly not your average movie game ;) Article: http://www.1up.com/do/previewPage?cId=3172131&p=4&sec=PREVIEWS In-game screens: http://www.1up.com/do/media?cId=3169956&sec=IMAGES Not exactly the best choice…
remember when i said i'd do weekly "weekly updates?" I lied. [ame] http://www.youtube.com/watch?v=_wk-jT9rn-8[/ame] here is some stuff from the past few weeks, life drawings. boobaloons 10-15 min poses 30 sec 60 sec 5min 15,20 min 15 min
polycount is 4800 i used praalls excelent smd export script and the standart h2 source sdk that comes with steam here is the smd export script: http://mitglied.lycos.de/prallvamp/ and than there is a list with useful thirdparty hl2 editing tools here:…
Ignore the texture, had to use some random one I had. So I concluded the problem was with the turn animations. They're always a pain in the ass. What I did to avoid it is to just export the raw .smd's. They tend to always work with the importer better then .fbx. If you don't have the .smd exporter toss up links and I can…
When I export my model from Maya as a .OBJ and import it into Blender, it as a lot a few holes and double the poly count. Is there a way to fix this? I also tried to export the file as a .FBX, but the result was the same. (I want to buy Maya LT to model, but it doesn't support SMD import/export plugins so I'm trying to…
updated my website, still a little light on images any crits appreciated. Last 3 weeks of this semester going to be kind of busy, doing a 30-45 sec commercial with a animated cg toaster.. a 20 sec body language pencil animation... and a few other projects.. I'll post the toaster animation when I get a little more done.
I'm not an expert on anatomy (I'm still learning it myself), but might I suggest lowering the ear and try making it smaller (like 50% around the ear canal). The muscle underneath on the neck that is sticking out (sternocleidomastoid, AKA SCM) could be a little straighter and moved forward a bit more. Unless that is the…
Tank you for the link! I asked my question there and they told me to set the Hemispherical subdivisions to 50-60 and the Interpoation Samples to half the Hemispherical subdivs. Light Cache should be at least 1000. For interior rending they recommend to use Adaptive DMC. I set the Global subdivisions Multiplier 2-3 and the…