I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
I actually had this update ready about a month and a half ago, but forgot about posting it here with how busy things have been. Here it is now though :) The next update is done! There were some things that came up, so I didn’t have as much to work on things as I usually do, but even so, there were still some important…
Scene Setup and Landscape Workflow in UE4 and World Machine + GeoGlyph 2.0 I tend to go straight into Unreal to begin blocking out an environment like this, as opposed to setting up a fixed camera in Max. I may go more into the reasons why as an addendum to the thread later, but the simple version is this; in my…
I think what Shift meant was that you should "Build" your level, not use the terrain mode as there is no reason to. Not sure if this would help though. If you can paint in one area of the landscape there shouldn't really be anything stopping you from painting in another area of the same lanscape when it comes to how the…
Just use another packed texture in the same way for additional layers, and plug them into the additional sockets of the Layer Blend node as before. So two textures for your overlay materials, you can use six layers (R+G+B+R+G+B) if you don't use the alpha of those textures. The hard limit is the texture sampler limit,…
Exporting and importing the mesh itself is not the problem here. my problem is that the landsacpe texture wont be exported with. So i just have my blank landscape in 3ds max but i need the textures.