hey guys now apparently everytime i plug my external hard drive onto my laptop ( and any other pc ) windows just wants to format it, it happened all of a sudden , i have alot of important stuff on that external hard drive and would be cool if windows would let me access it :( thanks alot in advance !
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
Hard = she's happy. Soft = she laughs at you. When it comes to hard surface, if you plan on sculpting then you will likely turbosmooth (or soft). how you keep crisp edge to make it still appear hard while still getting the additional geometry in there is by adding edge loops near edges. the closer two edge loops are…
Hey guys I need to create a uv island from my hard edge model. I don't know if my request mean something... In other word i would like to create a uv island, each time there is an hard edge A script exist for maya, but I don't find for 3dsmax. I tried Textools, without result Have an idea Thanks
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.
Hi everyone ! I got a quick question about normal map baking and texturing workflow I've read some articles about Normal map baking, and they all said that in order to have a clean result, I have to have Smoothing split, and UVs split on every hard edge for example like this box but for texturing purpose sometime I can not…
Hi, my name is Fedor Kurmazov, I am a self-taught Hard Surface/Weapons Artist Portfolio: https://www.artstation.com/specter Email: f.kurmazov.b@gmail.com Main Soft: - Blender - Substance Painter - Gimp - Inkscape - Marmoset Toolbag Main CG Skills: - Hard Surface modelling - Low-poly modelling - Sculpting - Retopology -…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
https://www.artstation.com/artwork/B34gJ9 Game-Ready, Tom Hardy character, portraying a Viking of my own design - which is always how I see him (that or as Bane!) Heavily inspired by his James Delaney look on Taboo as well as everything Viking related (God of War, Vikings Tv Series, etc). - Everything sculpted in Zbrush…
@boombyte : Upload your low and your high for people to look at them. These are common issues. In general remember that with a correct workflow, there is no need to use any hard edges whatsoever in order get accurate shading. Of course they are helpful to ease out texture compression, but not necessary for a mathematically…