Tpe.. I worked on the punisher. It did come out for X-box and ps2. Dont worry about how you feel, it needed mega improvement. The game is so-so. But look on the bright side... Volition is going to do things better next time. I came into punisher in mid production. So all I did was make characters. Now that I'm starting…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
Well, I can see how professors would *love* generative AI since it allows them to display the illusion of skill in front of a room of students - as opposed to actually teching them something rooted in their credentials (if any). And that's also ignoring the fact that all implementations of generative AI so far are based on…
I changed my career when i was 25 and it can be a very scary process. I spent 6 years in the military and was promoted to a Staff Sergeant in the Air Force. I gave that up for a chance to work in the game industry. I got out knowing nothing, not even how to use Photoshop, but by the time I was 26 i got my first internship…
if I'm correct nanite supports animated geo through shader (like foliage), and it really is a strong solution to render cinematic-heavy scenes in realtime. Maybe you could overdrive it if you're after renderings for feature films, fps are probably much, much less limiting than for a game
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…