im currently doing my final year project and for my research i have created a survey about the use of generative ai in the games industry any responses would be much appreciated thanks
If I may ask ... isn't it somewhat of a very boring topic already ? There has to be more interesting things to cover for a final year project other than subjecting yourself to slop for months ...
i find it quite interesting and my supervisor agrees that there is a lot that can be discussed wiht htis topic. my project is specifically about the benefits and effect of using it for games artists
Well, I can see how professors would *love* generative AI since it allows them to display the illusion of skill in front of a room of students - as opposed to actually teching them something rooted in their credentials (if any). And that's also ignoring the fact that all implementations of generative AI so far are based on litteral theft.
But hey, you do you. Just saying that a final project consisting of, say, studying the level design principles of a great series of games, or diving into the game design philosophy of a successful game director/designer is likely going to be more valuable and teach you more things.
As for your question, I'll give my answer in the form of a hypothetical question; "Dear US Department of Commerce - hi, I was wondering what role and benefits there are of counterfeit money in the US economy?"
The term AI is misleading when really it's machine filter theft. In a time of spectacular corporate greed (lookin' at you merca) with all the horrors associated. Posting this here,... son,..... they must be so big, its' a wonder you can walk.
Moving this from General Discussion over to Career & Education, where these kind of topics fit better.
Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development.
Overall I think the sentiment can be summarized as: * Gen AI steals artist's work. This is shitty. * It sucks for generating quality content. (but it might be usable for helping people generate raw ideas, which then require a human mind to refine and grow into a usable prototype) * It masquerades as a subject-matter expert (SME), but human SME's know it's actually more often full of shit than not.
Anyhow, good luck with your disseration. I think our members stated it pretty clearly. AI is just the current hot topic, but no substitute for learning real knowledge.
Replies
But hey, you do you. Just saying that a final project consisting of, say, studying the level design principles of a great series of games, or diving into the game design philosophy of a successful game director/designer is likely going to be more valuable and teach you more things.
As for your question, I'll give my answer in the form of a hypothetical question; "Dear US Department of Commerce - hi, I was wondering what role and benefits there are of counterfeit money in the US economy?"
Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development.
Overall I think the sentiment can be summarized as:
* Gen AI steals artist's work. This is shitty.
* It sucks for generating quality content. (but it might be usable for helping people generate raw ideas, which then require a human mind to refine and grow into a usable prototype)
* It masquerades as a subject-matter expert (SME), but human SME's know it's actually more often full of shit than not.
Anyhow, good luck with your disseration. I think our members stated it pretty clearly. AI is just the current hot topic, but no substitute for learning real knowledge.