I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Hi all, so ive recently gottten to grips with the zbrush interface (tricky stuff for a novice) anyhow i thought id try my hand at creating a bust as ive never really made anything noteworthy in terms of a character. The end goal is to hopefully create a lifelike representation of the ufc fighter Chuck Liddell (or as close…
Hey guys! Recently finished off a character bust, and I thought I'd post it up here for your guys opinion :) I tried to push realism and the style in this one, and learnt a ton! This was my first try at something more detailed and realistic for a game model. Hope you like! More high-res images and a marmoset viewer on my…
Started out a new project while taking part on Shayleen Helburts (aka unicorndevgames) mentorship trial! This is gonna be a bust and I'll be taking feedback along the way. I already learned so much, I am so grateful for this opportunity! Along with me two awesome artists are also taking part in this trial, Courtney Fay…
I decided to do a character bust so I could finally familiarize myself with creating proper normal maps. I picked Brando because I think he's interesting, and I won't have to be bothered with concepting a cybernetic vampire hunter or whatnot. This is my main reference: This is what I have thus far. It's about 1.5 million…
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and…
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin