Yup, texel ratio is a big issue with sheets. It can also be an issue with tiling textures, particularly with ones with well described details such as bricks. Just cranking up the tiling won't always work as the bricks shrink down to a couple of centimeters across. Even so, texel issues are definitely less of a concern with…
:poly121: http://www.twitch.tv/torfrick/b/543265305 Just stumbled on this, just sit back and watch him model :polytwitch: Insight for modo users ! cheers
How would you go about creating the ground? It's a big square with each corner having a little circle taken out for foliage. I want to use Designer for the bricks and the granite strips and granite ring in the center. I'm confused though. You see each bricked section? The bricks have their own pattern, but they all have a…
I am constructing a rock wall with two different brick models. I have the wall setup, with the two bricks uv mapped. I added all the lower res meshes into a single object. Now I added a UV modifier to get both bricks into one map. I have about 13 bricks in the wall, and getting UV space for all of the will really lower the…
I'm not a big fan of the brick floor, actually. The bricks look good, but the overlay of the large cracks/irregularities is just too jarring and tiley. It's like a cross between some nicely designed/architectural bricks with a cracked mud. It just doesn't look like a logical combination. The cracks look huge, and don't…
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…
Thanks .wiki and Bartalon for your help! I started over again and this time I did a tile with 12 different bricks. I baked a normal map in xNormal and it came out seamless :) :thumbup: I also baked a mortar plane with the bricks to fill out the gaps :) The problem I had with the mortar plane was: I exported a plane from…
Regardless, since I was able to read your question before editing I will answer how I start, since I was complete noob unable to make most basic textures from scratch and now I can at least understand the process. 1. I crated base brick box, subdivided it and exported to zbrush. 2. In zbrush I just randomly sculpt edges…