Since the start of the month I've been working in conjunction with a friend on producing a convenience store. Here's some of the images so far: Final, more later in the thread: OLD: We're entering the final stretch at the moment, but any crit is appreciated :)
After 2 years on the making, my model inspired by General Store, Gazebos and of course rockets is done. Check more about this piece modeled on Blender, textured with Painter and rendered with Unity here on Artstation
hello i have submited a package to the asset store but my package have been declined and i don't understand why. Someone can explain me what is the problem ? Thanks you !!!!
The team behind 3DCoat is excited to present the Beta of our brand new library of scanned PBR-ready Smart Materials today ! Functioning in the Beta mode currently, the dedicated Store of PBR Scans has been revealed !
Hey guys! :) Didn't know where else to put this, but I was just wondering if there is a possibility of putting some female-fit t-shirts on the polycount store? I'd buy a male fit small, but they're just not very flattering! :)
Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…
I loving the piece but I think the color scheme is too monochromatic for me. I see the orange colored sky complimenting the blue but the sky is currently reading like a default Unreal skybox; which bugs me. I think it you kill the skybox but light it with some orange light (and with that SSS? that could look hella sexy) it…
Lookin' better and better. Self illumination looks a bit high on the statue gems right now though, unless you wanted to bake some light blue lighting into the rest of the statue, which would look really cool. I'd suggest either toning down the self illumination, or make it so parts of the statue are iluminated by the…
I have made a character that is 16,194 polys. My aim is to get a nice skin tone going that would be aimed towards a ps2/3 LOD. The way i want to work is that get the base of the characters skin right then add the extras later like clothing and such. I have done research into skin tones but i am having no avail into it as i…