Apple has removed Epic Games’ battle royale game Fortnite from the App Store after the developer on Thursday implemented its own in-app payment system that bypassed Apple’s standard 30 percent fee...
The 30% cut is a relic from the days of physical sales. A 5-7% cut is enough to break even according to Tim Sweeny and Epic seems to do a lot more for consumers and developers with 12%.
This obviously has been a long time coming and an intentionally rebellious and theatric act and I'm here for it.
yes its standard and its cutthroat and that's why basically everyone big is leaving as much as they can to make their own launchers and platforms
(On a Console I understand, its highly selective, there is actual promotion and direct support from the Console creators, the Hardware basically is only repaid through game sales, big difference)
The 30% cut is a relic from the days of physical sales. A 5-7% cut is enough to break even according to Tim Sweeny and Epic seems to do a lot more for consumers and developers with 12%.
This obviously has been a long time coming and an intentionally rebellious and theatric act and I'm here for it.
yes but fortnite bad so I have to side with Apple, I'm sorry.
Whilst curiously at the same time fortnite is still available via the Galaxy store (Samsung devices). Although, personally not necessarily a fan of the game per-se but really, this 30% fee both vendors continue to enforce in today's marketplace from my perspective should well and truly I'm afraid, be consigned too history where it belongs...my 2¢
Epic has done some partnerships and deals with Samsung and other phone brands. Google also stopped Epic from paying OnePlus to have Fortnite preinstalled on their phones by threatening to remove Fortnite from the Play Store.
Makes sense to stick with Apple and Google for now, but if Epic wins, it'll be really interesting to see if anyone tries to go after consoles next.
Epic has done some partnerships and deals with Samsung and other phone brands. Google also stopped Epic from paying OnePlus to have Fortnite preinstalled on their phones by threatening to remove Fortnite from the Play Store.
Makes sense to stick with Apple and Google for now, but if Epic wins, it'll be really interesting to see if anyone tries to go after consoles next.
Consoles will be difficult to target, because they're not anything close to a monopoly as most of the same games come out on PC.
But it's a very reasonable assessment that Apple and Google hold a monopoly over smart devices.
Results of my own latest tracking on this issue, would suggest Epic's ongoing efficacy underpinning it's court challenge in regard too both Apple & Google's current dominant position is definitely not without merit, as console giant, Sony's 2018 ultimate capitulation to enable cross-platform gaming via their ecosystem, predominantly illustrates:
Sony’s cross-platform beta for Fortnite — launching today
— feels like a white flag flown in the face of the future. The
PlayStation platform was the last holdout on cross-play, fighting the
idea that software is more powerful than hardware. But right now,
nothing is more powerful than Fortnite.
“We have no plans to announce at this point, but our goal remains to
take a more open stance with cross-platform support that’s aligned with
our mission to deliver the best consumer experience,” Sony told Polygon
in a statement.
So given the above example, it's reasonable to assume a positive indicator for the company going forward and may I say countless indie developers as well. Hence personal interest upon a finalized conclusion, either way:
Epic Games has gone up against large tech companies in
the past, but its antitrust litigation will be different. It’s looking
to change the policies of companies that solidified themselves as market
leaders in the industry, and neither Apple nor Google will want to let
go of that. This litigation has a much larger scope than any of the
other challenges that Epic Games has faced, like the Sony faceoff.
Likewise, Epic Games is the “underdog,” if you can call it that. Although it’s valued at more than $17 billion,
that’s significantly overshadowed by the trillion-dollar market
capitalization of Alphabet (Google’s parent company) and Apple.
“Epic is going at the heart of the App Store monopoly, as well as Google’s comparable monopoly over the sale of Android apps,” Sandeep Vaheesan,
legal director at anti-monopoly research and advocacy group Open
Markets Institute, told Polygon. “It’s challenging the practices by
which [Apple and Google] acquired this dominant position and tried to
leverage this dominant position into new markets. This is a major
lawsuit.”
Vaheesan said Epic Games’ lawyers presented “detailed
factual allegations” that rely on “strong legal theories,” which bodes
well for the company. Epic isn’t asking the court to rewrite antitrust
law as it stands — instead, it’s asking a judge to just enforce the law
as it exists. It’s different, in that way, from the antitrust hearing in Congress last month,
where government officials discussed potential changes to market power
rules. (Epic’s lawsuit, however, is still important in that if Epic
wins, it’ll make it clear that Apple’s and Google’s practices are
illegal, and then those companies will be forced to change their
practices.)
I wonder what's to stop Epic from making their own phone and doing the same thing? 30% is pretty steep, but to be fair, Apple built the platform and was able to successfully market their technology. If I develop a device that is popular, am I obligated to allow anyone to sell software on it?
With iOS and Android, they are general computing platforms. Basically the equivalent to Windows to certain age groups, demographics, and countries. Don't forget Microsoft has faced lawsuits over their own platform.
One of the big issues I see is Apple is making competitors to products that already exist on the Apple Store (Ads Apple TV+, Apple Music), but Apple/Google have a huge advantaged of not having to give a 30% cut away on top of everything. Companies like Netflix and Spotify operate with tiny margins, those apps currently either make deals with Apple/Google, which smaller companies could not do, or they try to skirt around the rules and get away with things smaller apps can't. The rules that Apple and Google impose limit what Epic can do on their own stores and on other platforms, which seems so far over reaching, and an abuse of power. Those types of limitations might be okay in a partnership situation, but obviously Apple and Google aren't partners, they're gatekeepers and governing bodies of platforms that 80% of the developed world uses.
Apple removed Fortnite from the App Store and has informed Epic that on Friday, August 28 Apple will terminate all our developer accounts and cut Epic off from iOS and Mac development tools. We are asking the court to stop this retaliation. Details here:
Well, that's an interesting escalation although not wholly unexpected, to be honest.
Fundamentally at it's core, a rapacious tactic and let's be clear here was intentionally deployed too explicitly bully consumer compliance which in this case (pun notwithstanding : P) describes a stark prosaic sense, that Epic is publicly being hung out to 'dry' as an example.
EDIT:
Similarly, though a tad off topic. Alphabet - Google isn't above leveraging their own oppressive strategy to advance sweeping end user aligned concurrence. An open letter released today, markedly spells out what can be effectively termed as a *warning* for those residing downunder:
In the letter, Google Australia and New Zealand
managing director Mel Silva said the code would severely impact Google
and its subsidiary YouTube.
"A proposed law, the
News Media Bargaining Code, would force us to provide you with a
dramatically worse Google Search and YouTube, could lead to your data
being handed over to big news businesses, and would put the free
services you use at risk in Australia," the letter said.
"The
law would force us to give an unfair advantage to one group of
businesses — news media businesses — over everyone else who has a
website, YouTube channel or small business.
(...as an aussie, a relevant turn of events, indeed)
Right when the hearing kicked off, Judge Yvonne Gonzalez Rogers, who is
overseeing the case, said that she was inclined to not grant relief with
respect to games (including Fortnite), but that she was inclined to
grant relief with respect to the Unreal Engine used by third-party
developers. Rogers said that Epic created the current situation with
Fortnite and could undo it by reverting to the status quo, so if her
initial opinion is any indication of the outcome, we could see a
restraining order that blocks Apple from restricting access to the
Unreal Engine, but permits Apple to terminate the Epic Games developer
account.
However, Epic is still granted a small win:
The judge overseeing the Apple v. Epic battle has granted
a temporary restraining order that will prevent Apple blocking Epic's
access to development tools for the Unreal Engine. The judge will not
prevent Apple from terminating the Epic Games developer account, which
will prevent Fortnite from being updated until Epic complies with the App Store rules.
Judge in Apple v. Epic Case Sides With Apple on Fortnite and Unreal Engine (snip)
I'm no way versed in the intricacies of the court but I had the opposite impression: It was no loss, and this judge seems more inclined to eventually side with Epic than with Apple.
During a terse exchange with Apple counsel Richard Doren at a hearing on Monday, the judge said she saw “no competition” to Apple’s App Store on the iPhone.
“The question is, without competition, where does the 30% (App Store commission) come from? Why isn’t it 10? 20? How is the consumer benefiting?” she asked.
Doren replied that consumers had choices when deciding to buy an Android device or an iPhone.
“The competition is in the foremarket,” he said, reiterating an argument that has been central to Apple Chief Executive Tim Cook’s defense during Congressional antitrust hearings.
Gonzalez Rogers replied that there was “plenty of economic theory” to show that switching brands imposed costs on consumers.
Epic isn't completely alone in this fight, by the way. Microsoft threw its support behind them a few days ago. (The Guardian)
Microsoft has joined the court battle between Apple and Epic Games, filing a legal brief supporting the Fortnite developer’s right to carry on developing software for Mac and iOS while the case continues.
Shortly before midnight on the Friday before Labor Day
weekend, Epic Games pushed the button on its next legal action against
Apple’s ban on the immensely popular Fortnite.
There was no question that Epic would file for a
preliminary injunction against Apple in an attempt to force the iPhone
maker to bring Fortnite back to the App Store — hearings were already scheduled for September 28th. But now, you can read the company’s full argument (here’s a PDF; it’s also embedded below) and decide whether you think Judge Yvonne Gonzalez Rogers is likely to be swayed.
You may remember that Judge Rogers was already unwilling to issue a temporary restraining order against Apple
to protect Epic’s games, partly because Epic hadn’t proven it had
actually been harmed, and partly because the judge felt that Epic
“strategically chose to breach its agreements with Apple” and so was at
least partially to blame.
But in the new filing, Epic argues that more than its reputation has
been harmed: “Daily active users on iOS have declined by over 60% since
Fortnite’s removal from the App Store,” Epic claims. (It measured
through September 2nd, in case you’re curious; by that point Fortnite had effectively split into two different games.)
Epic says iOS is the biggest platform for Fortnite, too: 116 million registered users, or nearly a third of the 350 million registered users Epic says Fortnite
has attracted in total. It also claims 63 percent of Fortnite users on
iOS access Fortnite only on iOS, and that it’s the only way for many
people to play the game.
Epic says it’s worried it “may never see these users again” (referring to the 60 percent decline); that its Fortnite community of players has been torn apart; and that some of its non-Fortnite customers have also been collateral damage. As we reported last week, some of Epic’s other games are no longer available to re-download, and Epic says that its Shadow Complex Remastered has been removed from the Mac App Store, too, after Apple terminated Epic’s developer account.
The case is considered a potentially landmark suit, one that tests the
frontiers of antitrust law, said Judge Yvonne Gonzalez Rogers of the
United States District Court for the Northern District of California.
She did not give a timeframe for a decision on the injunction. She also
said that given her schedule, the case is not likely to go to trial
until July 2021. And, she added, she would prefer the case be tried
before a jury.
Thanks for the Updates on this Topic sacboi! I really do hope that Epic wins this one, so that the phone market opens up more and gets treated as an open platform, and that the phone manufacturers are more of a Hardware seller. I personally despise the OS of both apple and Android, I would welcome more Operating systems with open arms .
Well this was an interesting development, I had overlooked. It now appears Tim Sweeney has chosen to expand litigation in Australia specifically, due too it's strong legal system and regulatory framework, by initiating legal proceedings in the Federal Court of Australia:
"It's another set of laws under which Apple's practices are clearly
in violation. And another chance to get this issue really throughly
examined," he said. "And also there's a really big and growing mobile
software industry in Australia, a lot of great game developers, and they
all suffer dearly by Apple and Google's 30 per cent tax. I doubt
there's a single developer in Australia who makes more profit from their
own games then Apple and Google make from their games."
In a
statement, Apple defended the App Store commission structure and
indicated it would vigorously defend its position. "Epic has been one of
the most successful developers on the App Store, growing into a
multibillion dollar business that reaches millions of iOS customers
around the world, including Australia," it said.
"In ways a judge
has described as deceptive and clandestine, Epic enabled a feature in
its app which was not reviewed or approved by Apple, and they did so
with the express intent of violating the App Store guidelines that apply
equally to every developer and protect customers. Their reckless
behaviour made pawns of customers, and we look forward to making this
clear to Australian courts.”
Apple plans to call some of its highest profile
executives to testify as part of its upcoming trial with Fortnite maker
Epic Games due to start May 3. Apple said it plans to call its CEO, Tim Cook,
software head Craig Federighi, and Apple fellow Phil Schiller, as well
as employees who help combat fraud, manage payment processing and those
who build developer tools for iPhone apps. Apple said it plans for all
its witnesses to appear in person.
"Our
senior executives look forward to sharing with the court the very
positive impact the App Store has had on innovation, economies across
the world and the customer experience over the last 12 years," Apple
said in a statement after filing its witness list late on Friday. "We
feel confident the case will prove that Epic purposefully breached its
agreement solely to increase its revenues, which is what resulted in
their removal from the App Store."
[...] Epic didn't immediately respond to a request for comment. The gaming
giant plans to call its CEO, Tim Sweeney, as well as other executives to discuss the company's business model, financial performance and the Epic Games Store. The company also plans to call Apple's former head of iOS software, Scott Forstall, to discuss the differences between mobile devices and PCs and the history of App Store policies and practices.
On April 9, Justice Perram announced his judgement on whether Apple would be granted a permanent stay of the case.
He ordered that the case be temporarily stayed for a period of three
months. If Epic does not commence a suit in the US alleging
contraventions to Australian Consumer Law within three months then the
case will be permanently stayed.
Justice Perram also ordered that if Epic pursues this case in the US
then the proceedings will continue to be stayed but can be brought back
to Australian courts should the court in California decline to determine
these allegations.
A spokesperson from Epic Games commented on the court’s recent decision, saying:
“We remain committed to our fight for increased competition on
digital platforms in Australia and around the world. Australian
consumers have the right to install apps from the sources they choose
and avoid paying excessive prices for apps. We will continue supporting
the Australian government and regulators in their pursuit of fair
competition in mobile app marketplaces.”
This puts the case between Apple and Epic in Australia on hold for now, with all eyes turning to the court case in the US.
The US side has heated up in the past week with both Apple and Epic filing their ‘proposed findings of fact’ documents for the court case. The case is set to take place in California on May 3.
The
court has moved to a sealed session, closed off to the public and
press, so for all intents and purposes, Epic v. Apple has wrapped for
the day.
Monday’s
proceedings were mostly opening statements by the plaintiff and
defendant, followed by direct and cross examination of Epic CEO Tim
Sweeney. Epic’s view of the case is that Apple has deliberately made iOS
a walled garden;
a suitable remedy would be to allow developers and users to interact
with it as they would with an ordinary computer. Apple countered by
citing Qualcomm (a precedent that foreshadows a difficult road for Epic)
and arguing that Epic was trying to “force Apple to let into its App
Store untested and untrusted apps.” You can read a more detailed
breakdown in the live feed below.
The
biggest revelations came from exhibits filed by both companies, which
included emails, memos, slide decks and internal analytics long hidden
from the public eye. These documents, which numbered in the hundreds,
will provide ample fodder for discussion in the coming weeks and months.
The trial will resume tomorrow, at 11:30 a.m. Eastern time/8:30 a.m. Pacific time, according to the judge’s calendar.
In cross-examination of Epic CEO Tim Sweeney, Apple asks ‘Why now, and why Apple?’
Earlier
today, Epic’s counsel asked CEO Tim Sweeney a series of questions that
helped him lay out Epic’s side of the story. Now, it’s Apple’s turn to
challenge Sweeney during cross-examination.
Early
in his line of questioning, Richard Doren, counsel for Apple, grilled
Sweeney on the fact that Epic hadn’t raised any issues with Apple’s
policies when it originally joined the iPhone maker’s developer program.
Apple’s 30 percent rate hasn’t changed since Epic began working with
the company. In response, Sweeney noted he’d been a vocal opponent of
walled gardens for years, even if he hadn’t directly confronted Apple.
The questions echoed an earlier remark by Doren, in which he described
“Fortnite” as a game that was growing less popular and lucrative over
time. The implication: that Epic chose to launch its legal challenge
against Apple to combat financial head winds.
Later,
Doren repeatedly asked Sweeney to confirm details about other
platforms’ policies regarding commissions. Sony, Doren noted, leveraged
the exact same 30 percent rate on the PlayStation. The same is true for
Xbox and on the Nintendo Switch, Doren had Sweeney acknowledge. In the
courtroom, this was apparently a more visual exercise, which Doren
walking Sweeney through a chart, item by item.
During the cross-examination, the audio fell silent on the public conference line — one of a litany of technical difficulties
on the call so far. Eventually, those waiting and listening were
greeted with an unceremonious announcement: “Your conference is ending
now.”
"The judge has said it would take her several weeks to render a verdict,
joking that she hoped it could be done before Aug. 13—the first
anniversary of Epic launching a sophisticated campaign to challenge
Apple’s power that landed both sides in her courtroom this month."
Hmm, a judge with a sense of humor?! who would've thunk it,,,no wait! of course LOLS the one and only *Judge Judy*
Replies
This obviously has been a long time coming and an intentionally rebellious and theatric act and I'm here for it.
(On a Console I understand, its highly selective, there is actual promotion and direct support from the Console creators, the Hardware basically is only repaid through game sales, big difference)
yes but fortnite bad so I have to side with Apple, I'm sorry.
Makes sense to stick with Apple and Google for now, but if Epic wins, it'll be really interesting to see if anyone tries to go after consoles next.
But it's a very reasonable assessment that Apple and Google hold a monopoly over smart devices.
Epic Games has gone up against large tech companies in the past, but its antitrust litigation will be different. It’s looking to change the policies of companies that solidified themselves as market leaders in the industry, and neither Apple nor Google will want to let go of that. This litigation has a much larger scope than any of the other challenges that Epic Games has faced, like the Sony faceoff. Likewise, Epic Games is the “underdog,” if you can call it that. Although it’s valued at more than $17 billion, that’s significantly overshadowed by the trillion-dollar market capitalization of Alphabet (Google’s parent company) and Apple.
“Epic is going at the heart of the App Store monopoly, as well as Google’s comparable monopoly over the sale of Android apps,” Sandeep Vaheesan, legal director at anti-monopoly research and advocacy group Open Markets Institute, told Polygon. “It’s challenging the practices by which [Apple and Google] acquired this dominant position and tried to leverage this dominant position into new markets. This is a major lawsuit.”
Vaheesan said Epic Games’ lawyers presented “detailed factual allegations” that rely on “strong legal theories,” which bodes well for the company. Epic isn’t asking the court to rewrite antitrust law as it stands — instead, it’s asking a judge to just enforce the law as it exists. It’s different, in that way, from the antitrust hearing in Congress last month, where government officials discussed potential changes to market power rules. (Epic’s lawsuit, however, is still important in that if Epic wins, it’ll make it clear that Apple’s and Google’s practices are illegal, and then those companies will be forced to change their practices.)
https://en.wikipedia.org/wiki/United_States_v._Microsoft_Corp.
https://en.wikipedia.org/wiki/Microsoft_Corp._v._Commission
One of the big issues I see is Apple is making competitors to products that already exist on the Apple Store (Ads Apple TV+, Apple Music), but Apple/Google have a huge advantaged of not having to give a 30% cut away on top of everything. Companies like Netflix and Spotify operate with tiny margins, those apps currently either make deals with Apple/Google, which smaller companies could not do, or they try to skirt around the rules and get away with things smaller apps can't. The rules that Apple and Google impose limit what Epic can do on their own stores and on other platforms, which seems so far over reaching, and an abuse of power. Those types of limitations might be okay in a partnership situation, but obviously Apple and Google aren't partners, they're gatekeepers and governing bodies of platforms that 80% of the developed world uses.
Sounds like Apple based Unreal Engine devs wont be able to develop/update games for iOS/Mac.
In the letter, Google Australia and New Zealand managing director Mel Silva said the code would severely impact Google and its subsidiary YouTube.
"A proposed law, the News Media Bargaining Code, would force us to provide you with a dramatically worse Google Search and YouTube, could lead to your data being handed over to big news businesses, and would put the free services you use at risk in Australia," the letter said.
"The law would force us to give an unfair advantage to one group of businesses — news media businesses — over everyone else who has a website, YouTube channel or small business.
I'm no way versed in the intricacies of the court but I had the opposite impression: It was no loss, and this judge seems more inclined to eventually side with Epic than with Apple.
During a terse exchange with Apple counsel Richard Doren at a hearing on Monday, the judge said she saw “no competition” to Apple’s App Store on the iPhone.
“The question is, without competition, where does the 30% (App Store commission) come from? Why isn’t it 10? 20? How is the consumer benefiting?” she asked.
Doren replied that consumers had choices when deciding to buy an Android device or an iPhone.
“The competition is in the foremarket,” he said, reiterating an argument that has been central to Apple Chief Executive Tim Cook’s defense during Congressional antitrust hearings.
Gonzalez Rogers replied that there was “plenty of economic theory” to show that switching brands imposed costs on consumers.
Epic isn't completely alone in this fight, by the way. Microsoft threw its support behind them a few days ago. (The Guardian)
Microsoft has joined the court battle between Apple and Epic Games, filing a legal brief supporting the Fortnite developer’s right to carry on developing software for Mac and iOS while the case continues.
Shortly before midnight on the Friday before Labor Day weekend, Epic Games pushed the button on its next legal action against Apple’s ban on the immensely popular Fortnite.
There was no question that Epic would file for a preliminary injunction against Apple in an attempt to force the iPhone maker to bring Fortnite back to the App Store — hearings were already scheduled for September 28th. But now, you can read the company’s full argument (here’s a PDF; it’s also embedded below) and decide whether you think Judge Yvonne Gonzalez Rogers is likely to be swayed.
You may remember that Judge Rogers was already unwilling to issue a temporary restraining order against Apple to protect Epic’s games, partly because Epic hadn’t proven it had actually been harmed, and partly because the judge felt that Epic “strategically chose to breach its agreements with Apple” and so was at least partially to blame.
But in the new filing, Epic argues that more than its reputation has been harmed: “Daily active users on iOS have declined by over 60% since Fortnite’s removal from the App Store,” Epic claims. (It measured through September 2nd, in case you’re curious; by that point Fortnite had effectively split into two different games.)
Epic says iOS is the biggest platform for Fortnite, too: 116 million registered users, or nearly a third of the 350 million registered users Epic says Fortnite has attracted in total. It also claims 63 percent of Fortnite users on iOS access Fortnite only on iOS, and that it’s the only way for many people to play the game.
Epic says it’s worried it “may never see these users again” (referring to the 60 percent decline); that its Fortnite community of players has been torn apart; and that some of its non-Fortnite customers have also been collateral damage. As we reported last week, some of Epic’s other games are no longer available to re-download, and Epic says that its Shadow Complex Remastered has been removed from the Mac App Store, too, after Apple terminated Epic’s developer account.
I really do hope that Epic wins this one, so that the phone market opens up more and gets treated as an open platform, and that the phone manufacturers are more of a Hardware seller. I personally despise the OS of both apple and Android, I would welcome more Operating systems with open arms .
Apple plans to call some of its highest profile executives to testify as part of its upcoming trial with Fortnite maker Epic Games due to start May 3. Apple said it plans to call its CEO, Tim Cook, software head Craig Federighi, and Apple fellow Phil Schiller, as well as employees who help combat fraud, manage payment processing and those who build developer tools for iPhone apps. Apple said it plans for all its witnesses to appear in person.
"Our senior executives look forward to sharing with the court the very positive impact the App Store has had on innovation, economies across the world and the customer experience over the last 12 years," Apple said in a statement after filing its witness list late on Friday. "We feel confident the case will prove that Epic purposefully breached its agreement solely to increase its revenues, which is what resulted in their removal from the App Store."
[...]
Epic didn't immediately respond to a request for comment. The gaming giant plans to call its CEO, Tim Sweeney, as well as other executives to discuss the company's business model, financial performance and the Epic Games Store. The company also plans to call Apple's former head of iOS software, Scott Forstall, to discuss the differences between mobile devices and PCs and the history of App Store policies and practices.
On April 9, Justice Perram announced his judgement on whether Apple would be granted a permanent stay of the case.
He ordered that the case be temporarily stayed for a period of three months. If Epic does not commence a suit in the US alleging contraventions to Australian Consumer Law within three months then the case will be permanently stayed.
Justice Perram also ordered that if Epic pursues this case in the US then the proceedings will continue to be stayed but can be brought back to Australian courts should the court in California decline to determine these allegations.
A spokesperson from Epic Games commented on the court’s recent decision, saying:
This puts the case between Apple and Epic in Australia on hold for now, with all eyes turning to the court case in the US.
The US side has heated up in the past week with both Apple and Epic filing their ‘proposed findings of fact’ documents for the court case. The case is set to take place in California on May 3.
The biggest antitrust trial involving a technology giant in more than two decades kicked off.
The case has wrapped for the day
The court has moved to a sealed session, closed off to the public and press, so for all intents and purposes, Epic v. Apple has wrapped for the day.
Monday’s proceedings were mostly opening statements by the plaintiff and defendant, followed by direct and cross examination of Epic CEO Tim Sweeney. Epic’s view of the case is that Apple has deliberately made iOS a walled garden; a suitable remedy would be to allow developers and users to interact with it as they would with an ordinary computer. Apple countered by citing Qualcomm (a precedent that foreshadows a difficult road for Epic) and arguing that Epic was trying to “force Apple to let into its App Store untested and untrusted apps.” You can read a more detailed breakdown in the live feed below.
The biggest revelations came from exhibits filed by both companies, which included emails, memos, slide decks and internal analytics long hidden from the public eye. These documents, which numbered in the hundreds, will provide ample fodder for discussion in the coming weeks and months.
The trial will resume tomorrow, at 11:30 a.m. Eastern time/8:30 a.m. Pacific time, according to the judge’s calendar.
In cross-examination of Epic CEO Tim Sweeney, Apple asks ‘Why now, and why Apple?’
Earlier today, Epic’s counsel asked CEO Tim Sweeney a series of questions that helped him lay out Epic’s side of the story. Now, it’s Apple’s turn to challenge Sweeney during cross-examination.
Early in his line of questioning, Richard Doren, counsel for Apple, grilled Sweeney on the fact that Epic hadn’t raised any issues with Apple’s policies when it originally joined the iPhone maker’s developer program. Apple’s 30 percent rate hasn’t changed since Epic began working with the company. In response, Sweeney noted he’d been a vocal opponent of walled gardens for years, even if he hadn’t directly confronted Apple. The questions echoed an earlier remark by Doren, in which he described “Fortnite” as a game that was growing less popular and lucrative over time. The implication: that Epic chose to launch its legal challenge against Apple to combat financial head winds.
Later, Doren repeatedly asked Sweeney to confirm details about other platforms’ policies regarding commissions. Sony, Doren noted, leveraged the exact same 30 percent rate on the PlayStation. The same is true for Xbox and on the Nintendo Switch, Doren had Sweeney acknowledge. In the courtroom, this was apparently a more visual exercise, which Doren walking Sweeney through a chart, item by item.
During the cross-examination, the audio fell silent on the public conference line — one of a litany of technical difficulties on the call so far. Eventually, those waiting and listening were greeted with an unceremonious announcement: “Your conference is ending now.”