Hmm, from the game screenshot, it looks like it's a four-sided system of blades: But if you wanted to just make it two-bladed, I think the middle part as you've sculpted it is too thick. (Oh wait, nevermind, I didn't look at his other hand!)
i like my base to be as simple as possible, that way i can use it for almost anything. the more you sculpt into your base mesh, the more specialized the base is, and therefore not as reusable in the future. i saw this recently http://zbrushcentral.com/zbc/showthread.php?t=063165 first post has an awesome base, i usually…
Hey guys I'm taking a self study class at my school I was hoping to create a 3d model of this Character. I've started on the base figure in which to build the character on, however i've never really sculpted a female before and i'm running into some problems. First of all my base mesh dosn't support the breasts, so i'm…
https://www.youtube.com/watch?v=N7ffvTBjk4U&feature=youtu.be Made a Zbrush sculpt of Sam Nassour's Baboon sketch, really enjoyed modeling such a fun concept! Check it out here! https://www.artstation.com/andrewmgillogly Sculpted in Zbrush, Rendered in Marmoset Toolbag with some Photoshop elements
So I've started a personal project of sculpted, Naughty Dog type, tileable textures. The goal for the moment is to get a stronger handle on environment texture sculpting and realistic material definition while building up a texture library. After I've got a few more that fit together I'll probably start building modular…
Hi all, I'm new to Polycount and 3D in general, the rest of my stuff is in my Sketchbook. I'm currently seeking feedback on a new sculpt. My newest sculpt is a WIP Rottilo, taken from a piece I found on Deviant art. I'm firstly looking for feedback about the sculpt itself; I've been getting into 3D since Spetember '12 and…
Hi guys, working hard here on my first character model. I'll post what I've done so far and would love some feedback and crit in any areas of my work, but specifically on my sculpt which is where I presently am. I'm going to post my reference images first, however. Here are some screenshots of my final base mesh, ready for…
Hey everbady! This is probably something I can search for (but don't usually get good results based on the wording), but I'm working on an environment piece that I've blocked out in Max and want to bring into Mudbox to sculpt on. Is there any good tutorials on the most effective way to do this or even on the typical…
Hi guys. I'm 24 years old, and I'm a self taught 3D (wannabe) character artist. I've started learning Zbrush and Maya some years ago, done some course with Gnomon Online about it, but never really put my efforts into it at 100% mostly because I felt unmotivated by lots of different things, so my skills kinda developed…
Completed the sculpt and currently working on the hair. Haircard WIP images to follow once i've reached a point worth showing. As always C&C are welcome Sculpt