Hi, I was recommended by Eric Chadwick to post my weapon again because I'm determined to finish it but I'm stuck where I am. High poly is completed. Low poly is completed. I have unwrapped the low poly to the best of my ability and tried to pack it. Things I haven't been able to figure out / wrap my head around is: 1.…
I just wanna ask if there is a way or it is a specific method to bake the material or the shader by Render to Texture in 3dsMax, or Maya. I used Mental Ray for example, moreover I've just come up with this idea and here are what i've done for making this thread. So if there was anybody having mentioned this before or this…
I know there's many ways to make textures and I just wanted to know what other people's opinions are on making textures and to clear up any assumptions I have. I more talking about materials to be applied to world geometry rather than making them for models/uv. So here is a list of what I think are the different ways.…
So I recently purchased a camera in order to take photos of buildings or objects that I need to model. I figured it can also be used to make texture assets as well, I know that most textures for games are made from photographs. Does anyone have any advice or known tutorials that can help me make better use of my camera?
Hey guys, Just pimping this months siggraph event which is the making of modnation racers, put on by the Local Siggraph chapter and United Front games. There are a bunch of people coming from our studio to do a wicked breakdown of some of how the game was made. " The first part of the talk will focus on the story of the…
I'd challenge you to make a fun board game! If you can make a video game, making a board game should be cake. Maybe you could then turn it into a video game. I'm sure you'd have a much better idea of where to begin then.
Okay, when we have done all of what you have suggested and we start to do the final sculpt of the character. Lets say the character is going to have cloths and armor on. Then as I normaly would, would mark an area, like the hands, and then extrude to make gloves. In the end, the model is going to have lets say 12 sub…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Hello Guys !! I´m actually developing a game in unity with some partners for a final school project. We are implementing the art into our unity project. The main environment is a cave so we are using a custom mapped mesh as a base for ground/wall/roofs. We imported this mesh made in Maya with a considerable amount of…
Ok, so I decided to start with making the table... Just a simple wooden table with a bit of metal. This is because even if it's covered by a lot of different props, it will still be a big part of the final render. I also wanted to make this first because it's an easier part so I can keep testing out styles with this. The…