Hey everyone! I'm learning art full time at home and I'm currently looking to build a desk because mine is... not ergonomic at all. I'm going to make the desk in 3DS Max and give the plan to my father, he is a cabinet maker, he offers me to build a custom wood desk for me. So the question is, What is a good desk for you…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
If you are working on a mega project you need a lawyer. If you are just a regular freelancer like most of us then contracts are tricky. It will depend greatly on which country you are in for the technical stuff but some general tips that might help: As a freelancer stuff for your folio means quite a lot, so you can charge…
I would agree with the other people that have commented follow your passions and never stop cranking out assets as for your portfolio i would say It needs more stuff on it and as for the things you currently have I am unsure how to critique it bc mostly there are no reference, but ill try "Papilio Comedenti" for your…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
I absolutely love this concept. A good food truck is one of my favourite things to model and always look to learn from little things that other people add. Thank you for posting.