I'm currently working on a character bust as one of my class' assignments. currently a WIP i'll leave it simple as that :) any critiques/suggestions/etc.? feedback is greatly appreciated, thanks!
Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
Hello everyone. This is my first post here on polycount. I'd like to hear what you guys think. I'm always looking to get better. 9685 triangles 3x textures 2048x2048, diffuse, specular, normal Soft: 3ds max, Photoshop, Toolbag, Crazybump Thanks! 1 2 3 4 5
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
I've recently been trying to delve into the world of 3D animation using CAT in Max2011, and I've made a custom walk cycle for one of my characters. One question though. Once you have an animation you've made. Is it possible to make a collection of them for one character, then switch between them somehow? I couldn't find…
Been working on this quiet a but now, I have Retopo_d the body and looking forward to refining it. Any critiques on the primary shapes would be really really helpful. Thanks