It's a good start, the placement of the mass and the proportions looks close enough, but it lacks form. A few things off the top of my head- The clavicle is pointing down, generally it points up or sits horizontally across the shoulders. I think this is originating from the centre being way too high up the chest. The…
Yeah that's exactly what I need. To paint my bump in Zbrush and then export my bump and only my bump for rendering in maya. I have a high res model that's providing my low and med frequency detail that I've made in maya, so I dont need zbrush to export that for me along with the bump. If you look at the last post there at…
Jumping on the realistic weapon bandwagon. Making this HK MP5A4 Gun for someone. First establishing the correct proportions in 3D lowpoly model, the trickiest part is the width.. as its listed as 67mm on website, but might actually be bumped up by the reload clip. Would appreciate some feedback on the proportions, to make…
McIlroy, in the laymans world, the words bump mapping and normal mapping are used almost interchangably. Normal mapping is after all Dot3 bump mapping. So when I saw the word 'bump' in the render above, that's why I used the term bump/normal. Regardless, it isn't very good use of bump or normal mapping since it does little…
I honestly say I have no idea why this stone looks so flat. Normal Map is ver strong, I also used offset bump maping at some point but honestly it didn't look good. I think I will have to work more on diffuse to make it more "bumpy".
I am here bumping this thread to request help from polycounters to at least download the free version so we can pump it up on top free list. Please help us out getting more numbers so people could know the game. Thanks, appreciate anybody help!!
Awesome stuff! I was so excited that I recognized what it was until I saw the description on the bottom right... haha. Did you do it all in Zbrush? Foliage art dump! I bumped this thread here with my foliage from Infamous. http://www.polycount.com/forum/showthread.php?t=136875
Hey FacelessAsh, I'd recommend concentrating on getting your major forms down before bumping the subdivisions too high. Your model is exhibiting some lumpiness because you are jumping into the finer detail too quickly. I'd also check your anatomy and folds with reference. You want your foundation to be solid before…
tgz, why not? it adds some interest, and if the surface has been painted time and time again it'll have some bump to it, hell my past 2 apartments i've lived in have been repainted so much that you can see layers of paint in areas. You can even end up with bumpy paint if you're not careful the first time around.
I purchased both volumes from Liberty 3D which had some basic tutorials for NDO and DDO painter, see below. DDO for Lightwave Users- Volume #6- NDO Painter DDO for Lightwave Users- Volume #7- DDO Painter In the second tutorial (Volume#7) they added a bump map manually and painted bump details. After export, the main maps…