Hi all, here's an environment I've been working on. Loosely based on this piece of concept art... https://www.artstation.com/artwork/stop-theif-d8f9aa4a-7812-4d39-8d78-810443844724 Any feedback would be greatly appreciated :) Thanks!
Hello folks. It has been a long time since I walked the halls of Polycount. I wanted to share an update that I recently made to a tutorial video that came out over a year ago. I added a couple of extra grass making techniques, less ramblings about life and being in debt. All done while on cold medication and red bull…
Hello folks. It has been a long time since I walked the halls of Polycount. I wanted to share an update that I recently made to a tutorial video that came out over a year ago. I added a couple of extra grass making techniques, less ramblings about life and being in debt. All done while on cold medication and red bull…
Recently unzipping any size file results in the unzip program (both 7zip and winzip) freezing for 30-60seconds, unzipping a further 20% or so and then freezing again with the pattern repeating with a zip file of 300mb taking ten minutes to unzip. I have an ssd with my main OS on and had trouble booting into windows a week…
http://pc.ign.com/articles/788/788627p1.html Sorry, i'm a little excited here, may want to wear a raincoat. [ QUOTE ] 3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is…
I have no idea about the tech or whether this is just a really well animated short, but this is the best facial animation I've ever seen in a game. http://ve3d.ign.com/articles/788/788389p1.html At the very least they have a very nice animation rig.
Clever marketing idea, their site requires a certain amount of unique hits in order to reveal some kind of a press release i suppose .. They log all IP's and the progress bar dynamically fills up.. More on ign http://pc.ign.com/articles/782/782412p1.html?RSSwhen2007-04-20_141500&RSSid=782412 Start clicking away lads
My vision was create something that was gross but still fun and not scary. I started with a rough Zbrush sculpt to get my base mesh and some shadow information. The Retopology and Baking were done in 3D-Coat. UV`s where done both in 3D-Coat and 3Ds Max. For the painting base, I used my baked AO map as a guideline before it…
So I was looking into custom lighting, and after looking at this thread, http://www.polycount.com/forum/showthread.php?t=78408 I dug in and tried to replicate what Sprunghunt was doing. And with a little more fiddling managed to get it working in color by splitting the RGB and recombining it in faux-CMYK. I added a depth…