Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Tools Programmer Threewave Software is looking for an exceptional and proactive Tools Programmer to join our programming team. The candidate must have at least 3 years experience in programming professional business applications, or game tools, and a strong understanding of user interfaces and how they impact the workflow.…
http://i.imgur.com/9YU34ai.jpg Hi all! This is my submission to the PC-CSGO competition! I hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=693012330 I started with this base general design. http://imgur.com/aJmvcYG And then I refined it to a more refined basic layout. http://imgur.com/A54WUVf Sadly,…
Given that bugs may exist on peoples complaints here... Obviously it's not stopping industry artists from getting what needs done to be done. The way I see it, the industry will ever so evolve over the coming years, and there will probably come a time from then when these tools won't seem so obsolete and just for caddy…
If I understand you correctly, this is pretty easy with script. The code below works on a viewport selection not on a Layer Explorer selection. It just clones all the object then puts them in new layers. A built in way would be to merge the max file into itself and turn off "Match Layers", but that option isn't doing…
I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
Thank you for the reply :) I tried again, here was my step: 1.click multi-normal layer and active painting mode 2.click on PS mask, then paint in 3DO I found that PS mask didn't show the painted area in white color. did I do something wrong :s ?
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Great links Vig, thanks a bunch! Although I can't seem to get Allan McKays videos to play the video, probably don't have the right codec or something. But I still listened to what he was saying and I think I'll tackle some particle fire. Some subtle changes here, I got the shadow lights working, and they are in there in…