here is the code... set grid to a certain spacing; macroScript Macro18 category:"DragAndDrop" toolTip:"" ( setgridspacing (2) ) that sets the grid to 2... I made this set it to, 2-32 since those are the options I use the most. and a set that increases or decreases the grid... here is the code for that... this increases…
Big studios come and go, and the number of big firms throwing money at Blender grows every year. Epic Games in particular seems extremely interested in seeing the software grow in terms of industry applicability. With Unreal starting to creep deeper into AAA film and game production, I see Blender slowly making its way…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Hey guys I noticed this problem when working in Mudbox. It hasn't effected my workflow yet as I cna always just spin around to the other view and paint the model from there but I just wanted to know if this might be a sign of a mistake I made during modelling and something that might cause problems for me down the line.
Pretty nice one here. Been waiting for a deal on Plants vs Zombies. https://www.humblebundle.com/ Dragon Age: Origins (Origin + Steam Code) Peggle (Origin Code) Dead Space 2 (Origin + Steam Code) Command & Conquer Generals + Zero Hour (Origin Code) Medal of Honor Allied Assault War Chest (Origin Code) Beat the average…
Carbine Studios is currently hiring a variety of positions. In the Art Department we are looking for: - 3D/Lighting Artist - Character Artist - Environment Artist - Sr. Environment Artist - Lead 3D Artist - Concept Artist To apply for these positions and more, head on over to our site! http://www.carbinestudios.com/en/
so they changed the scale tool in Unwrap UVW max 2012 to be more like a freeform adjust in both horizontal and vertical instead of scaling uniformly ? My mind can't wrap around why they would change this. -anyone have a workaround/fix to be able to scale uv faces uniformly?
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…